Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE]#30609
Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE]#30609Ahzpy wants to merge 98 commits intoParadiseSS13:masterfrom
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apcs look really out of place imo, and theyre less noticeable than before. will probably be impossible to see hacked malf AI apcs from the north side? seems like a weird decision. |
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seems airlocks always revert to facing west/east whenever their electronics are taken out, refinishing them doesn't fix it |
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PLEASE look into why StrongDMM icon rotation don't reflect the in game status. It's basically impossible to look at maps from StrongDMM without the worry of what it looks like in game.
/obj/machinery/door/airlock/survival_pod/glass seems to not have been updated and is rotated incorrectly at the lavaland hermit ruin lavaland_surface_hermit.dmm

/obj/machinery/door/airlock/abductor also seems to not have gotten a new look
There's one at asteroidmine_drakehounds.dmm
A sweep of Boxstation's airlocks that need rotating:
Old robotics bay:

North of the turbine:








What Does This PR Do
This PR will:
Airlocks will now be a part of this pull request!
TODO:
Why It's Good For The Game
The walls we have are flat and outdated. New walls work with our current sprite perspective.
Images of changes
Testing
See above. Requesting testmerge for community feedback and bug catching.
Declaration
Changelog
🆑 Ahzpy, McRamon, ExusA, Christasmurf, AlfalfaScout, DGamerL
imageadd: Resprites all walls
imageadd: APC, air alarm, fire alarm resprite
imageadd: Resprites all airlocks
imageadd: Resprites firelocks
/:cl: