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Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE]#30609

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Ahzpy wants to merge 98 commits intoParadiseSS13:masterfrom
Ahzpy:wallening
Open

Wallening 2: Return of the attack of the girders [MDB IGNORE][IDB IGNORE]#30609
Ahzpy wants to merge 98 commits intoParadiseSS13:masterfrom
Ahzpy:wallening

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@Ahzpy
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@Ahzpy Ahzpy commented Oct 5, 2025

What Does This PR Do

This PR will:

  • Resprite all walls, windows, and building steps to be 32x40 at 3/4 perspective.
  • Remove diagonal walls from code and maps
  • Resprite APCs, air alarms, and fire alarms
  • Resprite all airlocks

Airlocks will now be a part of this pull request!

TODO:

  • Brass wall
  • Brass window
  • Survival pod window
  • Titanium window
  • Plastitanium window
  • APC + Overlays
  • Air alarm + Overlays
  • Fire alarm + Overlays
  • Station airlocks + Lights
  • Firelocks
  • Miscellaneous station airlocks

Why It's Good For The Game

The walls we have are flat and outdated. New walls work with our current sprite perspective.

Images of changes

image image image image image image image

Testing

See above. Requesting testmerge for community feedback and bug catching.

Declaration

  • I confirm that I either do not require pre-approval for this PR, or I have obtained such approval and have included a screenshot to demonstrate this below.

Changelog

🆑 Ahzpy, McRamon, ExusA, Christasmurf, AlfalfaScout, DGamerL
imageadd: Resprites all walls
imageadd: APC, air alarm, fire alarm resprite
imageadd: Resprites all airlocks
imageadd: Resprites firelocks
/:cl:

@Ihatethisgit
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apcs look really out of place imo, and theyre less noticeable than before. will probably be impossible to see hacked malf AI apcs from the north side? seems like a weird decision.

@theboss10200
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seems airlocks always revert to facing west/east whenever their electronics are taken out, refinishing them doesn't fix it

@github-actions github-actions bot added the Merge Conflict This PR is merge conflicted label Mar 4, 2026
@ParadiseSS13-Bot ParadiseSS13-Bot added Testmerge Active This PR is currently testmerged on production and removed Testmerge Active This PR is currently testmerged on production labels Mar 15, 2026
@Ahzpy Ahzpy marked this pull request as ready for review March 17, 2026 15:58
@haydenredacted
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haydenredacted commented Mar 28, 2026

I'm not sure if this is a bug or design choice, but seeing if an airlock if welded or not is basically impossible. This leads to you having to go through this, "oh is there no power do I need to crowbar this door? oh no, I need to actually weld it open" thing that's inconvenient at least and devastating if you're trying to get away.
If I wasn't the one in the picture, I genuinely could not tell you what door is welded or not.
image

The weird curtain things that chapels have for confession near Metastation's arrivals (/obj/machinery
/door/morgue) also seem to be flipped upside down from what they were beforehand.

Constructing lights on walls does now line up with mapped in lights
image
image

The sprites within the RCD airlock menu needs to be fixed up
image

@haydenredacted
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image

/obj/machinery/door/airlock/survival_pod/glass seems to not have been updated and is rotated incorrectly at the lavaland hermit ruin

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PLEASE look into why StrongDMM icon rotation don't reflect the in game status. It's basically impossible to look at maps from StrongDMM without the worry of what it looks like in game.

Image Image

/obj/machinery/door/airlock/survival_pod/glass seems to not have been updated and is rotated incorrectly at the lavaland hermit ruin lavaland_surface_hermit.dmm
image

/obj/machinery/door/airlock/abductor also seems to not have gotten a new look

Image

There's one at asteroidmine_drakehounds.dmm

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A sweep of Boxstation's airlocks that need rotating:
Old robotics bay:
image
North of the turbine:
image

@haydenredacted
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image

lights are a bit funky on the cargo shuttle as well

@haydenredacted
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/obj/machinery/door/morgue is rotated wrong in most, if not all places. The library one and the chapel confession booths on Cyberiad and the one by arrivals on Cerebron are rotated weirdly.
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Labels

-Status: Awaiting review This PR is awaiting review from the review team Feature This PR is a new addition to the game Map Edit This PR will modify a map Requires Wiki Update Useful for Wiki Contributers to search for things that need updating Sprites This PR modifies the game sprites Testmerge Active This PR is currently testmerged on production Testmerge Requested This PR has a pending testmerge request

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