Implements dynamic latespawns#31005
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chuga-git wants to merge 15 commits intoParadiseSS13:masterfrom
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Post-TM update changelog:
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Can the budget increase after it's been exhausted, say if an antag cryos? |
This was referenced Nov 29, 2025
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Contrabang
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Dec 24, 2025
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looks pretty good to me
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On hold until after Heretic is merged. |
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Heretic merged - removing hold |
…o dynamic-latespawn
This was referenced Jan 31, 2026
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Issue found: It is antagging people who have the option to roll antag off on the main menu during the round. |
This was referenced Feb 5, 2026
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What Does This PR Do
Generalizes the dynamic gamemode latespawn system to all antagonists. Latespawns were previously only implemented for traitors.
Brief description of how dynamic works:
My implementation works like this:
Essentially, every antagonist now works like autotraitor.
Why It's Good For The Game
Testing
I tested it as best as I can locally, but this needs a TM.
Declaration
Changelog
🆑
add: Vampires, Changelings, and Mindflayers can now be rolled mid-round.
/:cl: