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@LocalIdentity LocalIdentity commented Nov 5, 2025

Fixes #9178, Fixes #9182

With my change in #9173, I moved the place in the file where EnemyModifiers were calculated but didn't realise that they also need to be recalculated later so that mods that rely on "AffectedBy" x still work

Changed it to use a cache so it doesn't duplicate earlier added mods

With my change in #9173, I moved the place in the file where EnemyModifiers were calculated but didn't realise that they also need to be recalculated later so that mods that rely on "AffectedBy" x still work

Changed it to use a cache so it doesn't duplicate earlier added mods
@LocalIdentity LocalIdentity added the bug: behaviour Behavioral differences label Nov 5, 2025
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Consider adding a test case for this and Dying Breath, but otherwise looks good

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2.58.1 broke Mark the Prey Heraldry doesn't apply exposures anymore

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