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17 changes: 12 additions & 5 deletions src/Misc/Hooks.BugFixes.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -923,12 +923,14 @@ DEFINE_HOOK(0x71ADE4, TemporalClass_Release_SlaveTargetFix, 0x5)
// which means it didn't consider the actual speed of the unit. Now we check it and the units won't get stuck
// even at high speeds - NetsuNegi

DEFINE_HOOK(0x7295C5, TunnelLocomotionClass_ProcessDigging_SlowdownDistance, 0x9)
DEFINE_HOOK(0x72958E, TunnelLocomotionClass_ProcessDigging_SlowdownDistance, 0x8)
{
enum { KeepMoving = 0x72980F, CloseEnough = 0x7295CE };

GET(TunnelLocomotionClass* const, pLoco, ESI);
GET(int const, distance, EAX);

auto& currLoc = pLoco->LinkedTo->Location;
int distance = (int) CoordStruct{currLoc.X - pLoco->Coords.X, currLoc.Y - pLoco->Coords.Y,0}.Magnitude() ;

// The movement speed was actually also hardcoded here to 19, so the distance check made sense
// It can now be customized globally or per TechnoType however - Starkku
Expand All @@ -943,9 +945,14 @@ DEFINE_HOOK(0x7295C5, TunnelLocomotionClass_ProcessDigging_SlowdownDistance, 0x9
speed = pLoco->LinkedTo->GetCurrentSpeed();
pType->Speed = maxSpeed;

TunnelLocomotionClass::TunnelMovementSpeed = speed;

return distance >= speed + 1 ? KeepMoving : CloseEnough;
if (distance > speed)
{
REF_STACK(CoordStruct, newLoc, STACK_OFFSET(0x40, -0xC));
double angle = -Math::atan2(currLoc.Y - pLoco->Coords.Y, pLoco->Coords.X - currLoc.X);
newLoc = currLoc + CoordStruct { int((double)speed * Math::cos(angle)), int((double)speed * Math::sin(angle)), 0 };
return 0x7298D3;
}
return 0x7295CE;
}

DEFINE_HOOK(0x75BD70, WalkLocomotionClass_ProcessMoving_SlowdownDistance, 0x9)
Expand Down