Release 0.4.0.1
This is a patch to 0.4 that does not introduce new features or break save game compatibility.
Changes since 0.4:
Vanilla fixes:
- Fixed preplaced aircraft outside visible map being incorrectly flagged as crashing under certain conditions (by Starkku)
Phobos fixes:
- AttachEffect
DisableWeaponsno longer interferes with 'can this unit/building fire weapons?' checks for units/buildings with no weapons (by Starkku) - Fixed starting infantry being scattered randomly on game start instead of being grouped (by 11EJDE11, Belonit, Ollerus)
- Fixed an issue with certain Warhead detonation features (f.ex
Crit.WarheadwithoutCrit.Warhead.FullDetonation=truenot snapping on the intended target withoutCellSpread) (by Starkku) - Fixed an issue with
UndeploysInto.Sellable(by TaranDahl) - Fixed an issue with
Powered/PoweredSpecialbuilding animation ownership change fix (by Trsdy) - Fixed
DisplayIncome,Transact.Moneyetc. display strings showing through shroud and for objects that are supposed to be hidden such as cloaked, undetected enemies (by Starkku) - Fixed an issue that could cause crashes when
FeedbackWeaponwas used to convert the firer to another TechnoType with less or no weapons (by Starkku) - Fixed an issue with parsing floating point numbers from INI that may have in some cases contributed to desyncs (by Starkku)