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Release 0.4.0.1

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@Starkku Starkku released this 10 Dec 19:49
· 910 commits to develop since this release

This is a patch to 0.4 that does not introduce new features or break save game compatibility.

Changes since 0.4:

Vanilla fixes:

  • Fixed preplaced aircraft outside visible map being incorrectly flagged as crashing under certain conditions (by Starkku)

Phobos fixes:

  • AttachEffect DisableWeapons no longer interferes with 'can this unit/building fire weapons?' checks for units/buildings with no weapons (by Starkku)
  • Fixed starting infantry being scattered randomly on game start instead of being grouped (by 11EJDE11, Belonit, Ollerus)
  • Fixed an issue with certain Warhead detonation features (f.ex Crit.Warhead without Crit.Warhead.FullDetonation=true not snapping on the intended target without CellSpread) (by Starkku)
  • Fixed an issue with UndeploysInto.Sellable (by TaranDahl)
  • Fixed an issue with Powered/PoweredSpecial building animation ownership change fix (by Trsdy)
  • Fixed DisplayIncome, Transact.Money etc. display strings showing through shroud and for objects that are supposed to be hidden such as cloaked, undetected enemies (by Starkku)
  • Fixed an issue that could cause crashes when FeedbackWeapon was used to convert the firer to another TechnoType with less or no weapons (by Starkku)
  • Fixed an issue with parsing floating point numbers from INI that may have in some cases contributed to desyncs (by Starkku)