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Allow set target triangle count to 0

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Merged

Fix crash on simplified to no vertices #24

Allow set target triangle count to 0
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GitHub Actions / playmode on 6000.1.8f1 Test Results completed Jun 25, 2025 in 0s

✅ playmode on 6000.1.8f1 Test Results - 9/9 - Passed in 0.864s

✅ playmode-results.xml - 9/9 - Passed in 0.864s

Details

✅ playmode-results.xml - 9/9 - Passed in 0.864s
  • ✅ Meshia.MeshSimplification.Tests.MeshSimplifierTests.ShouldSimplifyPrimitive - 3/3 - Passed in 0.496s
    • ShouldSimplifyPrimitive(Sphere) - Passed in 0.424s
    • ShouldSimplifyPrimitive(Capsule) - Passed in 0.058s
    • ShouldSimplifyPrimitive(Cylinder) - Passed in 0.015s
  • ✅ Meshia.MeshSimplification.Tests.MeshSimplifierTests.ShouldSimplifyPrimitiveIncrementally - 3/3 - Passed in 0.151s
    • ShouldSimplifyPrimitiveIncrementally(Sphere) - Passed in 0.076s
    • ShouldSimplifyPrimitiveIncrementally(Capsule) - Passed in 0.065s
    • ShouldSimplifyPrimitiveIncrementally(Cylinder) - Passed in 0.010s
  • ✅ Meshia.MeshSimplification.Tests.MeshSimplifierTests.ShouldSimplifyPrimitiveWithDuplicatedSubMeshes - 3/3 - Passed in 0.146s
    • ShouldSimplifyPrimitiveWithDuplicatedSubMeshes(Sphere) - Passed in 0.069s
    • ShouldSimplifyPrimitiveWithDuplicatedSubMeshes(Capsule) - Passed in 0.067s
    • ShouldSimplifyPrimitiveWithDuplicatedSubMeshes(Cylinder) - Passed in 0.011s