Optionally provide EXT_meshopt_compression#22935
Optionally provide EXT_meshopt_compression#22935wrangelvid wants to merge 1 commit intoRobotLocomotion:masterfrom
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I would say, as we did with #20935, for meshes inside of Drake itself (as opposed to I think we just need three changes: (1) Along the lines of #21090, we should have 1 test file for render engines. Adding a copy of the "fully textured pyramid" for that purpose is probably the right idea, so that all of the "gltf option variant" flavors are in one place. (2) Along the lines of #21249, changing the (3) Along the lines of #21313, we should have a Also note that, as with #21193, we will need to update Drake's documentation to explain the newly-available file format. |
wrangelvid
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You are right, I jumped the gun on the converter too soon.
Thank you for the references! Let me convert this PR back to draft, and take some time to bring in the changes more carefully.
Reviewable status: needs platform reviewer assigned, needs at least two assigned reviewers, missing label for release notes (waiting on @wrangelvid)
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(It's also OK to close this PR, and re-open once you have a new one ready.) |
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Closing as abandoned. Feel free to re-open if/when this gets resurrected. |
For consistency sake, all valid gltf files were converted with gltfpack using the options:
gltfpack -i PATH -o PATH -tr -noq -cf -kn -km -ke
Note that the following files were not valid gltfs:
geometry/render_gltf_client/test/test_color_scene.gltf
geometry/render_gltf_client/test/test_depth_scene.gltf
geometry/render_gltf_client/test/test_label_scene.gltf
This is intended to land after:
meshcat-dev/meshcat#190
Let's see if CI will hate me.
This change is