Releases: Robotgiggle/hierophantics
Releases · Robotgiggle/hierophantics
v1.3.6
v1.3.5
- Reworked embedded mind side effects: the base rate has been significantly reduced, but it will increase sharply for a short duration after adding a new mind or triggering an existing one
- Added a config blacklist for patterns that should not be affected by the media discount from Manifold Mind
- Added a config toggle to control whether damage-triggered minds cast their hex before or after the damage is applied (default is after; before allows behavior some might consider overpowered)
- Creating an embedded mind now requires only an Apprentice villager rather than a Master
- The effect of Induce Exhaustion on villagers now lasts twice as long
- The comparator behavior added in 1.3.4 is now documented
- Updated zh_cn translations (thanks ChuijkYahus!)
v1.3.4
- The Imbuement Bed now outputs a comparator signal depending on what's currently lying on it (15 for player, 7 for villager, 0 otherwise)
- Trying to merge a villager into itself will now do nothing and trigger a new hidden advancement, rather than simultaneously upgrading and flaying it
- Reworked the internal registration system to use a HexDummy-style registrar, this should hopefully resolve load-order issues when depending on the mod in a dev environment
- Published the mod to the Hexxy Maven (https://maven.hexxy.media/)
v1.3.3
- Added a new pattern to invert the direction of threshold-based triggers (for example, 'When velocity exceeds X' will become 'When velocity drops below X')
- Side effects from embedded minds are now documented
- Slightly tweaked the default rates for embedded mind side effects
- If your config file already exists, this change will have no effect
- Updated zh_cn translations (thanks ChuijkYahus!)
v1.3.2
- The media discount from Manifold Mind now applies only to your own personal casting (spell circles and other proxy casters will no longer recieve the discount)
- Fixed a mod-interaction issue that caused certain item renders to rapidly flicker
v1.3.1
- Added a lot of new config options
- Side effect rates from embedded minds and Manifold Mind can now be individually modified
- The media discount from Manifold Mind can now be modified
- A certain hidden feature of the Induce Exhaustion spell can now be disabled
- When merging villagers, two instances of the exact same trade offer will now be merged into a single instance with twice as much in stock
- The Edified Workstation now drops when broken, and can be mined efficiently with an axe
- Added a proper texture for zombified Quiltminds, and prevented them from spawning naturally
- Fixed a bug that could trigger embedded mind side effects without having any minds
- Updated zh_cn translations (thanks ChuijkYahus!)
v1.3.0
- You can now embed allays into your mind using the Imbuement Bed! This will provide a temporary 25% media discount on all casting you perform, though you may want to watch out for certain perceptual side effects...
- Normal embedded minds may also cause side effects of a similar nature, though at a greatly reduced rate
- Most side effects can be disabled via client config
- Added a new pattern to toggle the sound and particles from embedded mind casts
- Added a new pattern to make a villager go to sleep, mostly for use with the Imbuement Bed
- The fixes to the 'When teleporting' trigger from 1.2.3 now work properly, and also apply to the 'When velocity exceeds X' trigger
- Fixed a mod-interaction bug that allowed for actual sleeping in the Imbuement Bed
v1.2.3
- Trying to program an embedded mind with a hex containing someone else's truename will now mishap
- Wasting a mind or merging two villagers will no longer log an error if there's no player nearby
- 'When teleporting' trigger no longer fires when mounting/dismounting or when getting in/out of bed
- Forge version now links to the GitHub issue tracker if it causes a crash
- Fixed a mysterious load-order issue on the Forge version
- Updated zh_cn translations again (thanks ChuijkYahus!)
- Even more internal cleanup
v1.2.2
- Migrated to Architectury, so the mod now supports both Forge and Fabric!
- Added advancement for merging two villagers using the Imbuement Bed
- Minimum distance to fire 'When teleporting' trigger is now 1.5 blocks rather than 4
- Updated zh_cn translations (thanks ChuijkYahus!)
- More internal cleanup
v1.2.1
- Added
/hierophantics addMind <player>command to directly add an embedded mind to the target player - Added
/hierophantics disable <player>command to disable the target player's minds - Added config option for the maximum number of embedded minds per player (default is 64)
- Dying will no longer disable your embedded minds if you don't have any minds
- 'When teleporting' trigger will no longer fire when entering or leaving dimensions with coordinate scaling
- 'When velocity exceeds X' trigger will no longer fire when teleporting or when respawning