1.0.0
What's Changed
In this release we added a game mode selection that basically bring to the game a lot more levels to play with. In fact there are a few mode with randomly generated levels that basically make the game infinite! Many aspect have been improved from performance to animations. A few aspect needs still to be improved before the first release on the stores.
Features
- Improved persisting data system to encode data with a more limited amount of characters by @Lincoln-Ab in #109;
- Added in-game credits by @simone-lungarella in #111;
- Added the possibility to input manually an encoded level by @Lincoln-Ab in #113;
- Improved navigation system to bring the player back to the menu he previously was when exiting from game UI by @Lincoln-Ab in #122;
- Added logic to give player an extra hint when a level is completed with less move than expected by @Lincoln-Ab in #125;
- Added animations on grid generation by @Lincoln-Ab in #128;
- Overhauling of tutorial system by @simone-lungarella in #130, #133 and #139;
- Implemented new game modes by @Lincoln-Ab in #126, #134, #144 and #145;
Fixes
- Solved an issue that caused auomatic slider to be blocked middle way if an opposite direction automatic slider was triggered by @Lincoln-Ab in #110;
- Fixed an issue that caused level data to be reset whenever a level was played by @Lincoln-Ab in #121;
- Improved performance related aspects by @Lincoln-Ab in #123, #136 and #138;
Full Changelog: 0.9.0...1.0.0
SHA256 Checksums
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