perf(replay): prune SlotTracker elements off main thread#1229
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perf(replay): prune SlotTracker elements off main thread#1229
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The
pruneNonRootedfunction frees Elements in the SlotTracker older than rooted slot. After a fork converges in replay, this ends up taking hundreds of millis (sometimes 1s+). Moving the element frees off the replay thread brings it down to a few hundred micros.An alternative implementation is to have a dedicated
std.Threadin the SlotTracker itself. Avoids the edits of having to pass down the ThreadPool. But I think it pool will come in handy for other rooting stuff (e.g. runonSlotRootedasynchronously).