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1 change: 1 addition & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -24,6 +24,7 @@ All notable changes to TTT2 will be documented here. Inspired by [keep a changel
- Fixed vFire explosions still killing players with `NoExplosionDamage` equipped (by @TW1STaL1CKY)
- Fixed vFire explosions sometimes not damaging entities in the way they should, like explosive barrels (by @TW1STaL1CKY)
- Fixed an issue where overhead icons from `TTT2ModifyOverheadIcon` were ignored when `shouldDrawDefault` was false (by @mexikoedi)
- Fixed pressing keys while being revived spamming your HUD with warnings (by @archrbx)
- Fixed `SetIronsights` nil value error (by @mexikoedi)

### Removed / Breaking Changes
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2 changes: 0 additions & 2 deletions gamemodes/terrortown/gamemode/server/sv_player.lua
Original file line number Diff line number Diff line change
Expand Up @@ -397,8 +397,6 @@ function GM:KeyPress(ply, key)

-- Do not allow the spectator to gather information if they're about to revive.
if ply:IsReviving() then
LANG.Msg(ply, "spec_about_to_revive", nil, MSG_MSTACK_WARN)

return
end

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