Releases: TerraFirmaGreg-Team/Modpack-Modern
Releases · TerraFirmaGreg-Team/Modpack-Modern
0.11.21
Breaking changes
If you missed it, 0.11.19 and 0.11.20 were Alpha versions with many important breaking changes. Be sure to read their changelogs as well!
- And because we didn't make it a big enough deal yet, the railgun now works on servers!
- Greate Encased Fans now work differently. Water (or distilled water) needs to be pumped into the encased fan itself, instead of having a source block in front. Items also must be on a Depot or Belt in order to be washed, instead of the floor. Processing time decreases with fan RPM. Regular water produces fewer byproducts than distilled water.
- Some recipe changes to AE2 mainly to ExtandedAE to avoid conflicts, check your patterns
Changes
- Large Solar Array MK2 is now craftable after reaching Mars rather than at the end of the Fission Line
- Added artisan table recipes for all pipe mold sizes (#2983) @Redeix
- You can now pick up foxes @Pyritie
- Added glass batch to glass vial extruder recipe (#2999) @Inceitious
- Added a new Face curios slot for Create's Goggles and the Face Mask (#2992) @Bumperdo09
- Added more recycling recipes for wood related items (#2986) @Redeix
- Added soybean + sea water to soy mixture recipe (#2984) @Redeix
- Added optional Chimes compat. (#2973) @TreyR9
- Added optional Create: Sound of Steam compat (#2324) @samtsa
- Added Universal Bags of Composts (#3016) @Nebby1999
Bug fixes
- Fixed the T1 empty fuel rod being uncraftable (#3008) @TomPlop
- Fixed fission fuel rods looking for the wrong items to recycle @TomPlop
- Added a missing recipe for the Heat Input Hatch that was making progressing on the Fission line after Uranium impossible @TomPlop
- Added a missing recipe for the Titanium Exhaust Vent that was making building the Cooling Tower impossible @TomPlop
- Fixed incorrect mechanical mixer recipes for weak and regular colored steel dust (#2977) @Pyritie
- Fixed cobble breaking into two cobble blocks (#2980) @Pyritie
- Fixed a recycling dupe with maintenance hatches (#3003) @Pyritie
- Fixed warped and crimson lamella giving the wrong saplings (#2990) @Pyritie
- Fixed recipe conflict with soybeans (#2988) @Pyritie
- Fixed TFC pure fertilisers to GT fertiliser recipe amounts being reversed (#2985) @Coox1e
- Fixed pandas not dropping meat @Pyritie
- Fixed plutonium ores existing @Pyritie
- Fixed names of non-TFC materials in ingot piles @Ujhik
- Fixed cricket sounds on mars @Pyritie
- Added recipe for wooden bracket (#3007) @Pyritie
Translation updates
- Ukranian @MetenBouldry
- German @Enderderschander
- Russian @Nixieeunrare + @Petr211071
- Chinese (simplified) @jmecn
- Spanish @NikoNeko17
## Projects
### Added
- FPS Reducer
- Krypton FNP
- ReBlured
### Removed
- Krypton Reforged
- Modern UI
### Updated
- chat_heads-0.14.2-forge-1.20.jar -> chat_heads-0.15.0-forge-1.20.jar
- craftingtweaks-forge-1.20.1-18.2.6.jar -> craftingtweaks-forge-1.20.1-18.2.8.jar
- create_connected-1.1.12-mc1.20.1-all.jar -> create_connected-1.1.13-mc1.20.1-all.jar
- create_hypertube-0.3.0-FORGE.jar -> create_hypertube-0.4.0-FORGE.jar
- diggerhelmet-1.20.1-1.0.0.25.jar -> diggerhelmet-1.20.1-1.0.0.26.jar
- domum_ornamentum-1.20.1-1.0.295-universal.jar -> domum_ornamentum-1.20.1-1.0.296-universal.jar
- everycomp-1.20-2.9.15-forge.jar -> everycomp-1.20-2.9.17-forge.jar
- exposure-1.20.1-1.7.16-forge.jar -> exposure-forge-1.20.1-1.9.13.jar
- ExtendedAE-1.20-1.4.10-forge.jar -> ExtendedAE-1.20-1.4.11-forge.jar
- gtceuterminal-2.4.5.jar -> gtceuterminal-2.4.6.jar
- greate-0.0.64.jar -> greate-0.0.66.jar
- [1.20.1_ver_0.05]_Improved_AE_2_32x.zip -> [1.20.1_ver_0.05.1]_Improved_AE_2_32x.zip
- ags_modernmarkings-0.4.3-1.20.1.jar -> ags_modernmarkings-0.4.4-1.20.1.jar
- particle_core-0.3.2+1.20.1+forge.jar -> particle_core-0.3.3+1.20.1+forge.jar
- sophisticatedbackpacks-1.20.1-3.24.12.1411.jar -> sophisticatedbackpacks-1.20.1-3.24.21.1515.jar
- sophisticatedcore-1.20.1-1.2.107.1240.jar -> sophisticatedcore-1.20.1-1.3.2.1468.jar
- tfclunchbox-1.20.1-1.0.0.26.jar -> tfclunchbox-1.20.1-1.0.0.28.jar
- TerraFirmaGreg-Core-Modern-0.8.20.jar -> TerraFirmaGreg-Core-Modern-0.8.21.jarWhat's Changed
- Fix typo in Juicer quest guidebook link by @OneTwistedTit in #2974
- pipe molds by @Redeix in #2983
- Optional chimes compat by @TreyR9 in #2973
- soy mixture recipes with salt water by @Redeix in #2984
- Fixed pure fertilizers to fertilizer recipe amounts being reversed by @Coox1e in #2985
- updated recycling recipes for wood by @Redeix in #2986
- Add Curios Face Slot (For Engineers Goggles and Face Mask) by @Bumperdo09 in #2992
- Greate splashing update by @Pyritie in #2995
- glass vials by @Inceitious in #2999
- Update zh_cn translation, fix corps page issue in patchouli_books by @jmecn in #3006
- bugfix: Aged alcohols now are drinkable when player water is full by @Ujhik in #3001
- Nuclear fix by @TomPlop in #3015
- Add Bags for Universal Composts by @Nebby1999 in #3016
- Release: 0.11.21 by @github-actions[bot] in #3017
New Contributors
- @OneTwistedTit made their first contribution in #2974
- @Bumperdo09 made their first contribution in #2992
Full Changelog: 0.11.20...0.11.21
0.11.20
Changes
- Added EV laser hatches! @TomPlop
- Removed the logs to wood dust quern recipes as originally intended @Pyritie
- Added a sealed barrel recipe to convert clay dust into clay balls (#2943) @OLOXpl
- Added more fluid hatches to the Heat Exchanger to handle the increased flowrate (#2971) @TomPlop
Bug fixes
- Fixed all the missing crafting table saw recipes (#2967) @Pyritie
- Fixed not being able to send crafting requests to your AE2 network with the interdimensional wireless card @Mqrius
- Fixed the hydroponics facility, pisciculture fishery, and growth chamber's missing overclocks @TomPlop
Translation updates
- Spanish @NikoNeko17
## Projects
### Updated
- tacz-tweaks-2.12.2-all.jar -> tacz-tweaks-2.13.0-all.jar
- TerraFirmaGreg-Core-Modern-0.8.19.jar -> TerraFirmaGreg-Core-Modern-0.8.20.jarWhat's Changed
- Ev laser hatch by @TomPlop in #2966
- dust to balls by @OLOXpl in #2943
- fast fix by @TomPlop in #2971
- Release: 0.11.20 by @github-actions[bot] in #2972
Full Changelog: 0.11.19...0.11.20
0.11.19
Breaking changes
- The chemical reactor recipe for making Kaolinite Powder now uses circuit 3 @Pyritie
- The two chemical reactor recipes for Tetramethoxysilane now have circuits (1 and 2) (#2898) @Pyritie
- Toluene + Benzene = Biphenyl + Methane now uses circuit 1 (#2928) @Pyritie
- TFC Gurman changed its name and recipe IDs to TFC Gourmet. There will be conversion items, but not fluids, so drink all your lemonade and kvass before updating.
- The BTX line has been modified, with the Cracker now outputting the used Catalyser instead of the LCR
Energy Update
- Cetane Boosted Diesel's duration is buffed by 30%
- Diesel's duration is nerfed by 25%, but can now be crafted at ULV
- Added distillation recipe to get fuel from oil with the Vacuum Chamber
- Light Fuel isn't a fuel anymore (make Diesel with it!)
- High Octane Gasoline now requires an IV Energy Hatch
- Add Small Fission Reactor, Small Turbine Generator, and the Cooling Tower. You can now make power from Fission on Earth!
- BTX has been buffed by 10%, and also produces 12.5% more with each craft!
ULV changes
- The vacuum chamber requires a blue steel spring now, so the colored steel anvil can't be skipped
- The steel mechanical mixer can now only make weak red/blue steel dust, not regular (it can still make black steel dust though). The LV mixer can make normal red/blue steel dust
- Changed ULV hulls to needing lead plates instead of wood plates
- Adjusted a few other machine recipes slightly
- Deserts now contain oil spouts for heavy, raw, light, and normal oils
- Oilsands veins are now smaller across most of the world, except the huge ones have been moved to the desert
- Unhid and added a recipe for the kinetic bridge (#2881) @Pyritie
- High speed on a Belt Grinder now only requires 64 RPM instead of 128 RPM
- Added steam alloy smelter glass batch recipes (#2853) @Pyritie
LV changes
- Completely rearranged the quest chapter! Now it should be much less intimidating for new players
- Added Bakelite, a new early plastic used for Phenolic Boards and MV machine hulls (instead of wrought iron plates)
- Removed the other fiberboard that was previously used for phenolic boards
- Added some recipes to get Phenol and Methane in LV
- Added new ceramics required to craft Cupronickel Coils, made out of your recycled TFC blast furnace, Magnesia, and some resin
- Cupronickel coils now also need blue steel foil instead of bronze
- Polyethylene now requires an MV chemical reactor
- Added the Artisan Table to "knap" circuit boards and GT extruder and casting molds, replacing their crafting table recipes. @BlueBoat29 @Redeix
EV changes
- Added Radon to EV Superconductor so they are gated behind the Uranium Reactor
- Active Energy Transformer and Normal Laser Pipe are moved to EV behind the Uranium Reactor
- Change to Refrigerant Pellet, you now need the TerraFirmaGuard PA6 to run your first Plutonium Rods
- Added the Heat Battery - a new multiblock that stores heat from your fission coolant
- Rework of the Ostrum Linear Accelerator - it can now be expanded in height, requires heat from a Heat Battery to run and used for many new resources
- Every Fission Reactor recipe now outputs a depleted rod that you have to process to get the product from fission
- The depleted rod now has an average heat depending on the temperature of the fission reactor while it was in it. Every time the reactor goes on cooldown, it adds 10,000 heat to your rod
- RTM Coils were modified to require resources from Mars (from the martian trees) and Rockwool, but now you don't need them as early in EV
- Blocks (such as sand piles) in the Nuclear Turbine's chimney or turbine area will now just stop it from working instead of unforming the multiblock
IV changes
- Multi-Layer Insulated Shielding is now required for HSS-G coils.
Electric Greenhouse changes
- You can now use glass casings and trapdoors for the EGH floor. @Redeix
- Aquaponic multiblocks now only need half an amp to run. (#2950) @Redeix
- Base recipe duration has been reduced to 600/450/300 seconds. (#2950) @Redeix
- More circuit options for recipes that priorities seeds/saplings and recipes that prioritize leaves have been added. (#2950) @Redeix
- More plants have been added for production. @Redeix & @thederpysockdude123
- The EGH and the Pisciculture recipes now require 50% less energy
Other major changes
- The railgun should actually work on servers now! (#2820, #2702, #2030, #2031, #2057, #2010) @gustovafing, @asere
- Added two-person rockets! @BlueBoat29
- Added new advanced GTCEu Terminals @TomPlop
- Added much more music to the different dimensions @Pyritie
Changes
- Vanadium magnetite is now usable as an iron ore for TFC purposes (#2834) @Pyritie
- Paracetamol now cures a small amount of the Radioactive condition, and RadAway now cures everything completely @Pyritie
- Glow ink now just requires a fluid solidifier and a ball mold, instead of whatever it was doing before @Pyritie
- TFC "pure" fertilisers are now all craftable and provide 100 fertiliser instead of 15 (#2884) @Coox1e
- Added shapeless recipes to convert any old stone dusts into their new equivalents (#2900) @Pyritie
- Added recipe to convert sedimentary carbonate stone dust into flux (#2862) @Pyritie
- Fixed the crucible capacity config on servers (#2899) @Pyritie
- Some volcanoes should now have much bigger amounts of lava underneath them, for more lava needs, but also infinite obsidian via the rock breaker has been removed. (Use a fluid solidifier instead) @Pyritie
- Added manual/automated sanding recipes for making smooth stone (#2876) @Pyritie
- Added deployer recipes for all the in-world block modification recipes (#2876) @Pyritie
- Added recipe to convert kaolin clay blocks back into kaolin clay (#2904) @Pyritie
- Axolotls now have genders @Pyritie
- Piglins can now spawn with crossbows @Pyritie
- Piglin brutes now always spawn with full armor and harder-hitting weapons @Pyritie
- Added quartzite as a mars stone type @Pyritie
- Added assembler recipe for framed cubes (#2889) @Coox1e
- Added a furnace recipe for dead grass to thatch (#2935) @Coox1e
- Added support for Bluemap (#2922) @trisjob
- Added mixer and barrel recipes for dye fluids (#2925, #2938) @OLOXpl
- Added recipes to convert leaves into leaf piles. (#2950) @Redeix
- Added a recipe to convert fruit leaf blocks into firmalife fruit leaf items. (#2950) @Redeix
- Added a recipe to turn leaf blocks into hedges. (#2950) @Redeix
- Added recipes to make krummholz. (#2950) @Redeix
- Added config file for Via Romana support. (#2950) @Redeix
- Backpack void upgrades are now cheaper @Pyritie
- All tools should now have TFC damage types (#2868) @Pyritie
- TFC magma blocks, lightblooms, and bulbkins now correctly have emissive textures @Pyritie
- Quivers can now also go in the belt curios slot (#2927) @Pyritie
- Various quest fixes and improvements @ashleney @Tinchik @TomPlop @Pyritie
Bug fixes
- Fixed being able to right-click crops with a scythe to harvest them (#1724) @Ujhik
- Fixed large miners not outputting crushed ore when mining Migmatite @Pyritie
- Fixed red granite ores never dropping poor or rich raw ores @Pyritie
- Fixed rosin leaves and saplings having tags the wrong way around (#2840) @TanJeeSchuan
- Fixed missing borax to flux recipe @Pyritie
- Fixed lavaproof blue steel boots not having armor resistances (#2872) @Paradalope
- Fixed the dye colors used to make Create Deco's bricks (#2859) @silllil
- Fixed the Electric Greenhouse outputting way less Chorus Fruit than before @Pyritie
- Fixed the hot ingot icons for Ostrum and Vanadium ingots looking inconsistent with the regular ingots (#2875) @RubenVerg
- Fixed pyrogallol and black and white film developer requiring too high of a heat on the pot recipe (#2909) @Pyritie
- Fixed not being able to fire scraping blade clay mold (#2905) @Pyritie
- Fixed stair and slab versions of road blocks not having speed bonuses (#2912) @Pyritie
- Fixed RNR roofs not having mineable tags, and blocked the stair/slab frame from Additional Placements (#2870) @Pyritie
- Fixed piglin brutes not dropping meat or bones @Pyritie
- Fixed not being able to put rings, wrench tips, screwdriver tips, buzzsaw blades, or wire cutter tips in a crucible (#2913) @Pyritie
- Fixed a concrete dupe (#2948) and some other stone-related recycling recipes @Pyritie
- Fixed the rendering of adjacent large martian nests @Mqrius
- Fixed the interdimensional wireless card so it should actually work again (the crafting requests aren't fixed yet though) @Mqrius
- Fixed the position of the dimension indicator on recipes that are valid on multiple dimensions @BlueBoat29
- Fixed rockets breaking when you were carrying something @BlueBoat29
- Fixed a rare crash with beneath to overworld teleporting @Lolens
- Added Sacks 'n' Such's containers to the Toolbelt blacklist, preventing a dupe (#2926) @Pyritie
- Fixed a dupe with steam miner and steam rock crusher recycling @Pyritie
Translation updates
- Chinese (simplified) @jmecn
- Russian @Petr211071 + @Nixieeunrare
- Spanish @NikoNeko17
## Projects
### Added
- GTCEu Terminals
- [TaCZ/SBW] PlayerRevive gun mod compitability
### Removed
- Create Stock Bridge
### Updated
- AmbientSounds_FORGE_v6.3.3_mc1.20.1.jar -> AmbientSounds_FORGE_v6.3.4_mc1.20.1.jar
- create_connected-1.1.10-mc1.20.1-all.jar -> create_connected-1.1.12-mc1.20.1-all.jar
- domum_ornamentum-1.20.1-1.0.295-snapshot-universal.jar -> domum_ornamentum-1.20.1-1.0.295-universal.jar
- FastSuite-1.20.1-5.1.1.jar -> FastSuite-1.20.1-5.1.2.jar
- fzzy_config-0.7.5+1.20.1+forge.jar -> fzzy_config-0.7.6+1.20.1+forge.jar
- geckolib-forge-1.20.1-4.8.2.jar -> geckolib-forge-1.20.1-4.8.3.jar
- greate-0.0.62.jar -> greate-0.0.64.jar
- gtmoldraw-3.0.0.jar -> gtmoldraw-3.0....0.11.18
Important notes
If you missed it, 0.11.17 was a Beta version with other important breaking changes. Be sure to read it as well!
- OC has been fixed on the Pisciculture Fishery and Hydroponics Facility. You will have to break and replace the machine for the fix to take effect.
- The Saltpeter chemical reactor recipe is now on circuit 2, to avoid a conflict with Nitrous Oxide (#2826) @Pyritie
Breaking changes we forgot to write last time
- Water wheels now require flowing water to work correctly. So you can't just put them in a lake, but you can make little flows off the side of it or use aqueducts and those should work. Other than that, they should have their same stress numbers as before.
Stone dusts and other rock-related changes
- Individual stone dusts for each rock type have been removed, instead being replaced with more general dusts based on rock composition. The centrifuging recipes have also been removed, though we plan on using these for something else later.
- Marble/chalk dust has been replaced with Carbonate Sedimentary dust in concrete-related recipes
- The Moon Sand in the Regolith Vapor recipe has been replaced with Asurine Dust (renewable via Rock Breaker)
- The Mars rock dusts in the Hexafluorosilic Acid recipe has been replaced with Ochrum Dust (renewable via Rock Breaker)
- Other recipe and tag unifications for consistency, like all cobbles should landslide, all slabs should be craftable the same way, etc
Changes
- Fixed balancing issues with the Aquaponics Loop. @Redeix
- Mars log electric greenhouse recipes now output the same amount of logs as earth log recipes @Pyritie
- Geodes (in newly generated chunks) are now completely solid so they won't cause cave-ins any more @Pyritie
- Recolored the different oils so you can actually tell them apart visually @Pyritie
- The food meter's saturation level is now indicated by a gold outline instead of a red one, so it's less difficult to see (#2812) @TreyR9
- Changed some of the colors of Greate things to make the different tiers more visually distinct @Pyritie
- Buffed ore washing and ore maceration recipes so at least they aren't so awful compared to Greate's methods @Pyritie
- Added TFG's crops to the field guide's Wild Crops entry @Petr211071
- You can now drink concrete @Pyritie
Bug fixes
- Fixed a config bug causing waves to deposit shells etc with 100% chance. @Mqrius
- Fixed a bug preventing the Pisciculture Fishery and Hydroponics Facility from overclocking. @Redeix
- Fixed not being able to make glass tubes out of glass dust (#2795) @thederpysockdude123
- Fixed roads losing their movement speed bonus (#2790) @Pyritie
- Fixed water wheels misbehaving again (#2791) @Pyritie
- Fixed not being able to cast steel or higher tier materials into ceramic molds (#2789, #2794) @Pyritie
- Fixed the Ad Astra airlock not counting as a cleanroom door (#2808) @thederpysockdude123
- Removed some leftover rock dust centrifuge recipes (#2804) @thederpysockdude123
- Fixed some mars plants self-destructing @Pyritie
- Fixed mossy cobblestone not collapsing @Pyritie
- Fixed welding not preserving forging bonuses (#2827) @Pyritie
Translation updates
- Spanish @NikoNeko17
- Russian @Petr211071
- Chinese (simplified) @jmecn
- Japanese @sakura-gondra
## Projects
### Added
- Create Stock Bridge
- FTB Teams (NeoForge)
- Wakes Reforged
### Removed
- FTB Teams (Forge)
### Updated
- ftb-teams-forge-2001.3.1.jar -> ftb-teams-forge-2001.3.2.jar
- modernfix-forge-5.25.2+mc1.20.1.jar -> modernfix-forge-5.26.1+mc1.20.1.jar
- particle_core-0.2.6+1.20.1+forge.jar -> particle_core-0.3.1+1.20.1+forge.jar
- tacz-tweaks-2.11.2-all.jar -> tacz-tweaks-2.12.1-all.jar
- TerraFirmaGreg-Core-Modern-0.8.17.jar -> TerraFirmaGreg-Core-Modern-0.8.18.jarWhat's Changed
- Bump actions/cache from 5.0.1 to 5.0.2 in the dependencies group by @dependabot[bot] in #2784
- re-added glass dust recipe for glass tubes by @thederpysockdude123 in #2795
- Collapsibleness of rocks by @Pyritie in #2796
- removed netherrack dust centrifuging that doesn't actually exist by @thederpysockdude123 in #2804
- added Ad Astra airlock to valid cleanroom doors by @thederpysockdude123 in #2808
- Gold Saturation Borders by @TreyR9 in #2812
- Field guide improvments by @Petr211071 in #2829
- Release: 0.11.18 by @github-actions[bot] in #2831
Full Changelog: 0.11.17...0.11.18
0.11.17
Important note
- Due to a config file error, the automatic hourly backup has not been running since 0.11.15. So before you update make sure to make a copy of your world in case anything goes wrong! This is generally good advice but extra important right now.
Breaking changes
- The steam thermal centrifuge now requires a maintenance hatch. It also now requires 480mB steam per tick instead of 64mb, equivalent to how much 8 LV thermal centrifuges would use. It also also now only takes 20 seconds instead of 30. It also also also now actually outputs byproducts like it was supposed to. @Pyritie
- Single block steam generators are now more expensive to craft, so there isn't such a huge gap between steam, gas, and combustion generators. @TomPlop
- A lot of backend code has been cleaned up and refactored, so there may be duplicate, missing, or incorrect recipes. If you find any, please report them in our github! @Pyritie
Electric Greenhouse
- The Electric Greenhouse multiblock has completely changed. It's significantly shorter and slightly narrower too. You can still grow the same things in it, but it no longer has Perfect Overclocking. Instead, it's stronger in LV but starts getting weaker in HV+. @Redeix
- There's a new IV variant (Hydroponics Facility) which supports parallel hatches and can do any recipe on any planet. @Redeix
- Added a new Pisciculture Fishery to mid HV which, when properly looped, will improve the Electric Greenhouse further than just fertiliser. It also breeds fish! @Redeix
- Removed the single-block fishing machines
Performance improvements
- Fixed the huge amount of lag from looking at lots of interconnected trees @Mqrius
- Fixed tree chopping also stripping nearby trees of all their leaves (note that this will only also apply to earth trees and newly generated Mars trees, old Mars trees will have the old behaviour) @Mqrius
- Fixed tree chopping not working on trees that had no leaves @Mqrius
- Fixed tree chopping working on player-placed logs (yes, this means you can't place logs to chop down many trees at once any more) @Mqrius
- Fixed a huge amount of lag from TFC Ambiental checking for nearby hot/cold sources @Mqrius
- Improved food stacking performance @Mqrius
Changes
- Added tree index field guide entries for Earth and Mars (#2638) @Jeuvke
- Added drinkable effects field guide entry (#2676) @FlightingFalcon
- Ice slush is now drinkable, for a cooling effect (#2708) @Inceitious
- You can now use coal as bloomery fuel! Both the vanilla item as well as any of the raw coals (#2731) @Pyritie
- The crucible now holds 4608mB (32 ingots) instead of 4032mB (28 ingots) (#2634) @Pyritie
- Large gears can now be crafted in an anvil/mechanical press @Pyritie
- Added recipe to make tubes from volcanic glass batches (#2667) @Redeix
- Added cast iron to the rod, gear, and nugget molds (#2677) @Mqrius
- Added vinegar as an option for curdled milk in a gregtech mixer (#2675) @JeanRdSz
- Fallen leaves, leaf blocks, bio chaff, and plant balls now all count as compost greens (#2653) @Inceitious
- Added more pie charts to various ores and composite materials (#2640) @BlueBoat29
- Unified crafting recipes for all the different metal bars (#2641)
- Changed to a new UI mod that improves performance, let us know if it causes issues! (#2620) @trisjob
- Cut and paste and Copy and paste building gadgets have been moved from IV to EV (#2660) @thederpysockdude123
- The sandworm no longer spawns in the Superflat preset that's a big vanilla desert biome
- You can now also use mars water in gregtech and create boilers @Pyritie
- Changed the texture of out-of-season blood lilies so they're findable year-round @Pyritie
- Added alloy smelter recipes for jar lids (#2705) @thederpysockdude123
- Reduced the amount of ambient awoos at night, and crickets/cicadas now require grass plants instead of grass blocks. Rivers now have a louder water sound and lakes have a quieter one. (#2680) @Pyritie
- You can now use any wrench to remove the extruder molds from the curving press instead of just the create wrench @Pyritie
- Added wrapped locometal to gregtech facade blocks (#2726) @Pyritie
- Peat can now be turned into creosote @Pyritie
- Coke oven bricks now require mortar to craft @Pyritie
- Glowstone can now be quickly broken with a pickaxe/mining hammer @Pyritie
- Added some more knapping recipes for chalk items, improved the durability of others (#2753) @Pyritie
- Red elk now drop bladders rarely, and have increased meat drops when killed with a butchery knife (#2778) @Pyritie
- Vanilla ferns and large ferns now break into straw with a knife, so Beneath start is a bit less painful early on @Pyritie
- Added shapeless pressure plate to button recipes (#2740) @Pyritie
- Added some Beneath plants to the
#tfg:rubber_plantstag (#2759) @Pyritie - Cleaned up hanging sign recipes so they don't spam as much (#2733, #2771) @Inceitious
- Added recipes to change AE2 glass cables into covered/smart cables, and changed some recipes to require smart cables instead (#2756) @awfulworldkid
- Crop, tree tap, and beehive tooltips, and the climate tab, now show the accurate current temperature when in an oxygenated area @Mqrius
- Anthracite can now be used as boiler fuel with the same duration as Coke @Pyritie
- Added more grain options for soup (#2785) @Pyritie
- Added a mechanical mixer recipe for crafting sticky resin (#2693) @JeanRdSz
- Framed blocks that have been made "glowing" by right-clicking them with glowstone dust, now only emit a little bit of light @Pyritie
Bug fixes
- Fixed not being able to craft Paracetamol or Rad-Away @Pyritie
- Fixed the missing dried fruit to yeast starter recipe (#2673) @Mqrius
- Fixed crash when disassembling a train with computercraft @Mqrius
- Water wheels now spin the correct direction in rivers (#2450) @zehmaria
- Water wheels now also work with flowing water from aqueducts, instead of requiring an adjacent source block @zehmaria
- Added locometal to the domum ornamentum whitelist (#2651) @thederpysockdude123
- Fixed the new venus bugs spawning on earth @Pyritie
- Fixed some inconsistent recipes with coal in coke ovens, and removed a duplicate recipe (#2688) @jurjen909
- Fixed the rendering of two-block tall crops in the electric greenhouse @Pyritie
- Fixed dry ice dropping nothing when broken (#2687) @Pyritie
- Fixed the TFC blast furnace on mars but for real this time @Pyritie
- Fixed bismuth bronze and black bronze extractor recipes being tiered at MV (#2684) @Inceitious
- Fixed fridge tooltip power usage (#2689) @Karo4a
- Fixed invar crucible alloying using the wrong amounts of iron and nickel @Pyritie
- Fixed inconsistent saturation values from cooked long pig filet (#2714) @Pyritie
- Fixed soaked paper in a helve hammer having a blow count of less than 1 for some anvils (#2655) @Pyritie
- Fixed casting of rods and gears for various metals @Pyritie
- Fixed a dupe with scraping knives (#2716) @Inceitious
- Fixed a rendering issue with the lunchboxes when held @Thomasx0
- Fixed the lunchbox eating particles so now they look like the food being eaten @Thomasx0
- Fixed the cooling lunchbox not stacking empty cells correctly (#2475) @Thomasx0
- Fixed the lunchboxes not removing the "cooling" trait when items were removed with the number keys @Thomasx0
- Digger helmet crafting now correctly consumes the cloth hat (#2770) @Inceitious
- Fixed an exploit with the schematicannon @Mqrius
- Fixed backup frequency config @Mqrius
Translation updates
- Chinese (simplified) @jmecn
- Russian @Petr211071 + @Nixieeunrare + @Maxiffon
- Japanese @sakura-gondra
- Ukranian @MetenBouldry
## Projects
### Added
- AE2-Midnight-and-Daybreak
- Modern UI
### Removed
- Blur (Forge)
- FPS Reducer
- SuperMartijn642's Core Lib
### Updated
- AmbientSounds_FORGE_v6.3.1_mc1.20.1.jar -> AmbientSounds_FORGE_v6.3.3_mc1.20.1.jar
- colorwheel-forge-1.2.0+mc1.20.1.jar -> colorwheel-forge-1.2.1+mc1.20.1.jar
- createpickywheels-forge-1.20.1-6.0.6-2.jar -> createpickywheels-forge-1.20.1-6.0.8-4.jar
- Steam_Rails-1.6.14-beta+forge-mc1.20.1.jar -> Steam_Rails-1.6.15-beta+forge-mc1.20.1.jar
- domum_ornamentum-1.20.1-1.0.294-snapshot-universal.jar -> domum_ornamentum-1.20.1-1.0.295-snapshot-universal.jar
- everycomp-1.20-2.9.14-forge.jar -> everycomp-1.20-2.9.15-forge.jar
- ExtendedAE-1.20-1.4.9-forge.jar -> ExtendedAE-1.20-1.4.10-forge.jar
- ExtremeSoundMuffler-3.49.2-forge-1.20.1.jar -> ExtremeSoundMuffler-3.51-forge-1.20.1.jar
- FastSuite-1.20.1-5.1.0.jar -> FastSuite-1.20.1-5.1.1.jar
- fzzy_config-0.7.4+1.20.1+forge.jar -> fzzy_config-0.7.5+1.20.1+forge.jar
- greate-0.0.61.jar -> greate-0.0.62.jar
- gtceu-1.20.1-7.4.0.jar -> gtceu-1.20.1-7.4.1.jar
- [ver_0.21]_GT_Revival 32x_1.19.2-1.20.1-1.21.zip -> [ver_0.22]_GT_Revival 32x_1.19.2-1.20.1-1.21.zip
- Improved AE 2 1.20.1 ver 0.03 - 32x32.zip -> [1.20.1_ver_0.05]_Improved_AE_2_32x.zip
- moonlight-1.20-2.16.19-forge.jar -> moonlight-1.20-2.16.23-forge.jar
- ShoulderSurfing-Forge-1.20.1-4.18.1.jar -> ShoulderSurfing-Forge-1.20.1-4.18.2.jar
- tfc_support_indicator-1.0.3+mc1.20.1.jar -> tfc_support_indicator-1.0.6+mc1.20.1.jar
- taczjs-forge-1.3.7-mc1.20.1.jar -> taczjs-forge-1.4.0+mc1.20.1.jar
- TerraFirmaCraft-Forge-1.20.1-3.2.19.jar -> TerraFirmaCraft-Forge-1.20.1-3.2.20.jar
- TerraFirmaGreg-Core-Modern-0.8.14.jar -> TerraFirmaGreg-Core-Modern-0.8.17.jar
- vintageimprovements-1.20.1-0.3.6.0.jar -> vintageimprovements-1.20.1-0.3.7.0.jar
- applied_ammo_box-1.0.0.jar -> applied_ammo_box-1.0.2.ja...0.11.16
Changes
- Added new steam multiblocks for the alloy smelter, compressor, forge hammer, and thermal centrifuge @Pyritie
- Reduced the Y level that ad astra considers "space" so rocket launches are faster @Pyritie
- Reduced the amount of loot vases in the newer illages, and reduced how much loot you get from them @Pyritie
- Illages and the smaller mud brick ruins are now a little rarer, and the stone brick ruins are a little more common @Pyritie
- Magnesium Diboride now only requires an MV chem bath to cool, but the MV chem bath now also requires a little plastic to craft (#2575) @Pyritie
- Added an implosion compressor recipe for glowstone dust to glowstone blocks (#2581) @Xaligal
- Ad astra and Create Deco lamps are now half as expensive to craft (#2581) @Xaligal
- Added alloy blast smelter recipes for black bronze and bismuth bronze (#2581) @Xaligal
- The alloy blast smelter recipe for glowstone has been adjusted (#2581) @Xaligal
- Renamed Thorium (the non-isotope one) to Thorianite to better indicate that it's only an ore @Pyritie
- Added a way to get wax and latex in the steam age for those of you starting on mars @Pyritie
- Changed the Rover's step height from 1 block to 1.2 blocks (about 4 extra 'pixels') @Pyritie
- Fixed/improved behaviour of GregTech solar things on non-overworld dimensions, so rain in the overworld doesn't stop the solar array from working on the moon, and mars sandstorms affect solar things as well (#2140) @Pyritie
- Added missing recipes for some Steam 'n' Rails items, and changed the smokestacks to use cast iron instead of black steel (#2610) @thederpysockdude123
- Added missing recipes for new Hypertube redstone things (#2615) @Xtrial-01
- Recolored diamond GregTech things to match the color of the vanilla diamond item @Pyritie
- Buffed the HP of the Illager Beast @Pyritie
- Added a thermochemically treated hardwood dust -> soaked unrefined paper recipe to the helve hammer (#2621) @Pyritie
- Added Ad Astra's decorative blocks to Domum Ornamentum's whitelist (#2627) @thederpysockdude123
Hazard changes
- Added a new medical condition, Irradiated, caused by the Radioactive hazard which all radioactive things (including naquadria and neutronium) now have instead of Carcinogenic. It has the same symptoms/side effects as carcinogenic.
- Paracetamol now cures carcinogenic, and Rad-Away cures both carcinogenic and irradiated. This is because you encounter carcinogenic hazards much sooner than radioactive ones, so the only cure for radioactive being way in HV didn't make much sense. In order to change the effects of these pills, we had to make new items, so any existing ones won't have these changes, sorry.
- Weakly Poisonous is no longer permanent and heals over time like other conditions.
Bug fixes
- Fixed missing crafting table recipes for greate gearboxes (#2577) @Pyritie
- Fixed crashing when attaching shafts to a steam engine (#2578, #2579) @Electrolyte220
- Fixed wrong small cogwheel rotation rendering @Electrolyte220
- Fixed citric acid food processor recipe producing nothing (#2588) @Pyritie
- Fixed not being able to use pickled eggs in sandwiches (#2551) @Pyritie
- Fixed how much aluminium silicate you get from mica, pollucite, and spodumene to more accurately reflect how much aluminium they have @Pyritie
- Fixed being able to put liquid metals into the new molds that didn't have a recipe @Pyritie
- Added some grain nutrition to oatmeal (#2469) @Pyritie
- Fixed hot-protection chestplates not fully protecting against GT hot ingots (#2598) @Pyritie
- Fixed hermetic sandstone's appearance so it looks similar to TFC's raw sandstone @Pyritie
- Fixed some issues with the food autostacking changes in a previous version (#2580) @Mqrius
- Fixed a crash with meal ingredient stacking on servers @Mqrius
- Fixed some translation inconsistencies in the field guide (#2606, #2607) @jmecn @Petr211071
- Fixed incorrect fluid tooltips for the silica glass bottle and iron flask (#2608) @JeanRdSz @Pyritie
- Removed some dough mixing bowl recipes that tried to output more than 5 ingredients because that's the mixing bowl's maximum (#2612) @Pyritie
- Fixed missing heat definition for soybeans (#2603) @Pyritie
- Fixed crafting bacon removing all the other food traits @Pyritie
- Fixed lamps costing 4x as much glass when crafted in an assembler as opposed to elsewhere (#2613) @Inceitious
- Fixed some inconsistent ladder recipes (#2616) @Pyritie
Translation updates
- Chinese (simplified) @jmecn
- Russian @Petr211071 @AlexUnder
## Projects
### Added
- [Deprecated] Arthropocolypse
### Updated
- balm-forge-1.20.1-7.3.37-all.jar -> balm-forge-1.20.1-7.3.38-all.jar
- colorwheel-forge-1.1.2+mc1.20.1.jar -> colorwheel-forge-1.2.0+mc1.20.1.jar
- domum_ornamentum-1.20.1-1.0.292-snapshot-universal.jar -> domum_ornamentum-1.20.1-1.0.294-snapshot-universal.jar
- everycomp-1.20-2.9.13-forge.jar -> everycomp-1.20-2.9.14-forge.jar
- greate-0.0.60.jar -> greate-0.0.61.jar
- gtmoldraw-2.0.3.jar -> gtmoldraw-3.0.0.jar
- tfc_gurman-1.2.0.jar -> tfc_gurman-1.3.0.jar
- TerraFirmaGreg-Core-Modern-0.8.13.jar -> TerraFirmaGreg-Core-Modern-0.8.14.jar
- toomanyrecipeviewers-0.7.0+mc.20.1.jar -> toomanyrecipeviewers-0.7.1+mc.20.1.jar
- tacz-1.20.1-1.1.7-release.jar -> tacz-1.20.1-1.1.7-hotfix.jarWhat's Changed
- Feature/steam multis by @Pyritie in #2574
- glowstone and lamp balancing by @Xaligal in #2581
- Sns's field guide chapter ru_ru translation by @Petr211071 in #2599
- Update ru_ru translation by @Petr211071 in #2606
- Update zh_cn translation for patchouli book by @jmecn in #2607
- Tooltip correction by @JeanRdSz in #2609
- Added Missing recipes for Steam n Rails items by @thederpysockdude123 in #2610
- Remove leftover gt reconstituted stone recipes | Add recipes for new Create:Hypertubes items by @Xtrial-01 in #2615
- Update recipes.materials.js by @Inceitious in #2613
- FAQ field guide changes by @Petr211071 in #2618
- ru_ru translation update by @Petr211071 in #2622
- update zh_cn translation by @jmecn in #2623
- Add ad astra metal blocks to domum ornamentum blocks whitelist by @thederpysockdude123 in #2627
- Release: 0.11.16 by @github-actions[bot] in #2628
New Contributors
- @Inceitious made their first contribution in #2613
Full Changelog: 0.11.15...0.11.16
0.11.15
Bug fixes
- Fixed Greate stress levels (#2564) @Pyritie
- Fixed crash when looking at steam engines while holding a shaft (#2565)
## Projects
### Updated
- beneath-1.20.1-1.0.5.jar -> beneath-1.20.1-1.0.6.jar
- Firmalife-1.20.1-2.1.25.jar -> Firmalife-1.20.1-2.1.26.jar
- greate-0.0.59.jar -> greate-0.0.60.jarWhat's Changed
- Release: 0.11.15 by @github-actions[bot] in #2570
Full Changelog: 0.11.14...0.11.15
0.11.14
Changes
- Change energy acceptor to use a machine hull instead of a converter. (#2553) @thederpysockdude123
- Update ExtendedAE package name in InvTweaks exclusions. (#2556) @FakeDomi
- Pickled eggs can now be used in sandwiches (#2551) @Pyritie
- Changed small gear mold capacity from 288 to 144mb (#2544) @JeanRdSz
- Create Depots now count as forge insulation, so a basin can output directly onto one @Pyritie
Mod updates
- New Greate changelog
- New Firmalife changelog
Bug fixes
- Fixed issue where the arc furnace was generating annealed copper nuggets out of nothing @BlueBoat29
- Fixed recipe conflict between Rimmed Blunt Bullet and 45-70 Bullet (#2545) @BlueBoat29
- Fixed cake recipes returning nothing in a food processor (#2558) @Pyritie
- Fixed a crash when generating chunks sometimes @Satherov
Translation updates
- Chinese (simplified) @jmecn
- Chinese (traditional) @CrazyO9
- Russian @Petr211071
## Projects
### Updated
- colorwheel-forge-1.1.1+mc1.20.1.jar -> colorwheel-forge-1.1.2+mc1.20.1.jar
- colorwheel_patcher-forge-1.0.3+mc1.20.1.jar -> colorwheel_patcher-forge-1.0.4+mc1.20.1.jar
- entityculling-forge-1.9.4-mc1.20.1.jar -> entityculling-forge-1.9.5-mc1.20.1.jar
- ftbxaerocompat-forge-1.1.0.jar -> ftbxaerocompat-forge-1.1.1.jar
- Firmalife-1.20.1-2.1.24.jar -> Firmalife-1.20.1-2.1.25.jar
- greate-0.0.58.jar -> greate-0.0.59.jar
- ShoulderSurfing-Forge-1.20.1-4.17.0.jar -> ShoulderSurfing-Forge-1.20.1-4.18.1.jar
- TFCBetterBlastFurnace-1.20.1-1.0.1.jar -> TFCBetterBlastFurnace-1.20.1-1.0.2.jar
- TerraFirmaGreg-Core-Modern-0.8.12.jar -> TerraFirmaGreg-Core-Modern-0.8.13.jarWhat's Changed
- Change small gear mold capacity from 288 to 144 by @JeanRdSz in #2544
- mini fixes by @BlueBoat29 in #2545
- Fix: Update ExtendedAE package name in InvTweaks exclusions by @FakeDomi in #2556
- change energy acceptor to use a machine hull instead of a converter, because it doesn't convert! by @thederpysockdude123 in #2553
- Release: 0.11.14 by @github-actions[bot] in #2561
New Contributors
Full Changelog: 0.11.13...0.11.14
0.11.13
Breaking Changes
- The LCR recipe for BTX fuel now requires circuit 24, to fix a recipe conflict (#2515) @TomPlop
- Loose stones now compress into cobblestone (without any mortar) and vice versa. So if you're currently using gravel to store your loose stones, uncraft them before updating. (#809) @Pyritie
Changes
- Added casting molds for small gears, nuggets, and rods (#2470) @glitchplaysgames714
- Added some new illages to the hot and dry, and cold and dry climates of the world! @MVG31
- Added some mossy cobblestone to the beneath @Pyritie
- Hardened non-TFC rocks are now craftable (#2447) @glitchplaysgames714
- Magma blocks are now hot to hold @Pyritie
- Added a recipe to craft old gregtech facades into ones with a new texture @Pyritie
- Fluid sources of alcohol and milks are no longer placeable, so you can't drink from them infinitely any more @bigtho80
- Added TFC scraping knives (#2494) @glitchplaysgames714
- Changed the ambient sounds in the Beneath, added some to the moon and mars @Pyritie
- Tweaked the ambient sounds in the overworld @Pyritie
- Apatite, Tricalcium phosphate, rock salt, potassium sulfate, and ammonium chloride dusts now count as crop fertiliser (#2501) @Xtrial-01
- Added quern recipes for gems into dust @Pyritie
- Added recipes for smoke bombs, pet treats, and disguise kits, and added swapper pearls to the loot tables of various endermen @Pyritie
- Added a little saltpeter to cassiterite veins @Pyritie
- Removed the cleanroom requirement for level emitters since they were also craftable in a crafting grid (#2529) @Jeuvke
- Overhauled photographic film development @Pyritie
- Lowered the temperature of gas fuels and their related gases/fluids @Pyritie
- Added drink effects to wines, ethanol, and methanol @Pyritie
Bug fixes
- Fix for food stacking everywhere! @Mqrius
- Fixed the grappling hook crashing and sending you to the void if you use it while travelling between dimensions (#2514) @Mqrius
- Fixed some curving press tool head recipes being cheaper than intended (#2478) @Pyritie
- Fixed some bastion chests being empty @Pyritie
- Fixed overlapping durability numbers on the curio HUD (#2484) @glitchplaysgames714
- Fixed a potential crash involving the refrigerator @Redeix
- Fixed the evaporation tower requiring an input hatch even for recipes that don't have a fluid input @glitchplaysgames714
- Fixed loot tables for ore indicator buds @Pyritie
- Fixed the new gas fuels being usable on other planets (#2515) @TomPlop
- Fixed hot ingots melting packed ice into water sources @Mqrius
- Fixed inconsistent recipes for metal bars, now they all use the anvil or stonecutter. Also added recycling for them all @Pyritie
- Various quest fixes and improvements @thederpysockdude123
- Added a missing dependency that fixes the rnr roads' crazy acceleration @Pyritie
- Fixed not being able to use aged alcohols to make vinegar (#2519) @Pyritie
- Fix some forge fuels not having the right tag to actually be used as forge fuels @Pyritie
Translation updates
- Chinese (simplified) @jmecn
- Ukranian @MetenBouldry
- Spanish @NikoNeko17
- Turkish @MVG31
## Projects
### Added
- Block Runner
- Crash Assistant
- FTB Chunks x Xaero's Compat
- Tfc Scraping Knives
### Updated
- chalk-1.20.1-1.6.6.jar -> chalk-1.20.1-1.6.7.jar
- clienttweaks-forge-1.20.1-11.1.5.jar -> clienttweaks-forge-1.20.1-11.1.6.jar
- everycomp-1.20-2.9.12-forge.jar -> everycomp-1.20-2.9.13-forge.jar
- ExtremeSoundMuffler-3.49.1-forge-1.20.1.jar -> ExtremeSoundMuffler-3.49.2-forge-1.20.1.jar
- FramedBlocks-9.4.2.jar -> FramedBlocks-9.4.3.jar
- [1.18.2-1.20.1-1.21.1_ver_0.05]_Improved_Create_32x.zip -> [1.20.1_ver_0.06.1]_Improved_Create_32x.zip
- moonlight-1.20-2.16.16-forge.jar -> moonlight-1.20-2.16.19-forge.jar
- TerraFirmaGreg-Core-Modern-0.8.11.jar -> TerraFirmaGreg-Core-Modern-0.8.12.jar
- applied_ammo_box-0.3.0.jar -> applied_ammo_box-1.0.0.jarWhat's Changed
- Add new molds by @glitchplaysgames714 in #2470
- Add mossy cobble to beneath, fix bastion loot chests by @Pyritie in #2485
- Fixed inventoryHud overlap by @glitchplaysgames714 in #2484
- add super silly secret item by @glitchplaysgames714 in #2482
- Added hardened rock recipes by @glitchplaysgames714 in #2480
- Prevent placement of alcohol buckets by @bigtho80 in #2491
- Add scraping knives integration by @glitchplaysgames714 in #2494
- Fertilizer values for various gt dusts by @Xtrial-01 in #2501
- add quest for scraping knives by @thederpysockdude123 in #2507
- Fix gases by @TomPlop in #2515
- Add new page with prospector GUI to drilling rig quest by @thederpysockdude123 in #2517
- add checkmark to cooked meat preservation quest for meats that are for some reason not included by @thederpysockdude123 in #2508
- Remove grappling hook warnings from quests by @Mqrius in #2514
- Auto-eat blacklist by @Mqrius in #2520
- Removed cleanroom requirement from level emitter by @Jeuvke in #2529
- Release: 0.11.13 by @github-actions[bot] in #2539
New Contributors
- @glitchplaysgames714 made their first contribution in #2470
- @bigtho80 made their first contribution in #2491
Full Changelog: 0.11.12...0.11.13
0.11.12
Changes
- Brick Wooden Form can now be used to make unfired clay and fire clay bricks at the same rate as knapping (#2461) @Pyritie
Bug fixes
- Fixed missing blocks of coke @Pyritie
- Fixed some missing boiler recipes like charcoal blocks (#2463) @applenper
- Fixed vulcanized latex to raw rubber vacuumizer recipe being the wrong way around (#2464) @Mqrius
- Fixed a crash when loading a chunk that had an old blaze burner with a straw @Pyritie
- Fixed incorrect coil tooltips on the nuclear fuel factory and liquefaction tower @Pyritie
- Fixed new rose quartz lens not being in the pink lens tag @Pyritie
Translation updates
- Chinese (simplified) @jmecn
## Projects
### Updated
- TerraFirmaGreg-Core-Modern-0.8.10.jar -> TerraFirmaGreg-Core-Modern-0.8.11.jarWhat's Changed
- Boiler cleanup fix by @applenper in #2463
- [Hotfix] raw rubber vacuumizer recipe by @Mqrius in #2464
- Release: 0.11.12 by @github-actions[bot] in #2467
Full Changelog: 0.11.11...0.11.12