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docs: Update comments
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  • GeneralsMD/Code/GameEngine/Source/GameLogic/Object
  • Generals/Code/GameEngine/Source/GameLogic/Object

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Generals/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp

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@@ -884,7 +884,7 @@ UnsignedInt WeaponTemplate::fireWeaponTemplate
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Bool handled;
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// TODO: Remove hardcoded KINDOF_MINE check and apply PlayFXWhenStealthed = Yes to the mine weapons instead.
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// TheSuperHackers @todo: Remove hardcoded KINDOF_MINE check and apply PlayFXWhenStealthed = Yes to the mine weapons instead.
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if(!sourceObj->getDrawable()->isVisible() // if user watching cannot see us
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&& !sourceObj->isKindOf(KINDOF_MINE) // and not a mine (which always do the FX, even if hidden)...

GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Weapon.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -915,7 +915,7 @@ UnsignedInt WeaponTemplate::fireWeaponTemplate
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Bool handled;
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// TODO: Remove hardcoded KINDOF_MINE check and apply PlayFXWhenStealthed = Yes to the mine weapons instead.
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// TheSuperHackers @todo: Remove hardcoded KINDOF_MINE check and apply PlayFXWhenStealthed = Yes to the mine weapons instead.
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if(!sourceObj->getDrawable()->isVisible() // if user watching cannot see us
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&& !sourceObj->isKindOf(KINDOF_MINE) // and not a mine (which always do the FX, even if hidden)...

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