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Fixed syntax.
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  • GeneralsMD/Code/GameEngine/Source/Common/System/SaveGame

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GeneralsMD/Code/GameEngine/Source/Common/System/SaveGame/GameState.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -677,7 +677,7 @@ SaveCode GameState::loadGame( AvailableGameInfo gameInfo )
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TheGameEngine->reset();
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// TheSuperHackers @tweak Caball009 03/08/2025 Use the fps preference from the skirmish settings as fps limit after game engine reset.
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if (!gameInfo.saveGameInfo.saveFileType == SAVE_FILE_TYPE_MISSION)
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if (gameInfo.saveGameInfo.saveFileType != SAVE_FILE_TYPE_MISSION)
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TheGameEngine->setFramesPerSecondLimit(SkirmishPreferences().getInt("FPS", TheGlobalData->m_framesPerSecondLimit));
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// lock creation of new ghost objects

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