@@ -694,7 +694,7 @@ void InGameUI::setSuperweaponDisplayEnabledByScript(Bool enable)
694694// ------------------------------------------------------------------------------------------------
695695Bool InGameUI::getSuperweaponDisplayEnabledByScript (void ) const
696696{
697- return m_superweaponHiddenByScript;
697+ return ! m_superweaponHiddenByScript;
698698}
699699
700700// ------------------------------------------------------------------------------------------------
@@ -1932,13 +1932,13 @@ void InGameUI::reset( void )
19321932 m_namedTimers.clear ();
19331933 m_namedTimerLastFlashFrame = 0 ;
19341934 m_namedTimerUsedFlashColor = TRUE ; // so next one is false
1935- m_showNamedTimers = TRUE ;
1935+ showNamedTimerDisplay ( true ) ;
19361936
19371937 removeMilitarySubtitle ();
19381938 clearPopupMessageData ();
19391939 m_superweaponLastFlashFrame = 0 ;
19401940 m_superweaponUsedFlashColor = TRUE ; // so next one is false
1941- m_superweaponHiddenByScript = FALSE ;
1941+ setSuperweaponDisplayEnabledByScript ( true ) ;
19421942
19431943 clearFloatingText ();
19441944 clearWorldAnimations ();
@@ -1953,12 +1953,20 @@ void InGameUI::reset( void )
19531953
19541954 }
19551955
1956- m_waypointMode = false ;
1957- m_forceAttackMode = false ;
1958- m_forceMoveToMode = false ;
1959- m_attackMoveToMode = false ;
1960- m_preferSelection = false ;
1961- m_clientQuiet = false ;
1956+ setClientQuiet (false );
1957+ setWaypointMode (false );
1958+ setForceMoveMode (false );
1959+ setForceAttackMode (false );
1960+ setPreferSelectionMode (false );
1961+ clearAttackMoveToMode ();
1962+
1963+ setScrolling (false );
1964+ setSelecting (false );
1965+ setCameraRotateLeft (false );
1966+ setCameraRotateRight (false );
1967+ setCameraZoomIn (false );
1968+ setCameraZoomOut (false );
1969+ setCameraTrackingDrawable (false );
19621970
19631971 m_windowLayouts.clear ();
19641972
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