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Tweaked comments.
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Core/GameEngine/Source/Common/RandomValue.cpp

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -232,7 +232,7 @@ DEBUG_LOG(( "%d: GetGameLogicRandomValue = %d (%d - %d), %s line %d",
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// TheSuperHackers @info This function does not change the seed values with retail compability disabled.
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// Consecutive calls always return the same value for the same combination of min / max values, assuming the seed values haven't changed in between.
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// The intended use case for this function are randomized values that are desirable to be synchronized across clients,
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// but should not result in a mismatch if they aren't; e.g. for scripted audio events.
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// but should not result in a mismatch if they aren't synchronized; e.g. for scripted audio events.
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//
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Int GetGameLogicRandomValueUnchanged( int lo, int hi, const char *file, int line )
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{
@@ -333,7 +333,7 @@ DEBUG_LOG(( "%d: GetGameLogicRandomValueReal = %f, %s line %d",
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// TheSuperHackers @info This function does not change the seed values with retail compability disabled.
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// Consecutive calls always return the same value for the same combination of min / max values, assuming the seed values haven't changed in between.
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// The intended use case for this function are randomized values that are desirable to be synchronized across clients,
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// but should not result in a mismatch if they aren't; e.g. for scripted audio events.
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// but should not result in a mismatch if they aren't synchronized; e.g. for scripted audio events.
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//
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Real GetGameLogicRandomValueRealUnchanged( Real lo, Real hi, const char *file, int line )
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{

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