tweak(tree): Decouple tree sway, topple and sink time step from render update#1652
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xezon merged 4 commits intoTheSuperHackers:mainfrom Oct 15, 2025
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GeneralsMD/Code/GameEngineDevice/Source/W3DDevice/GameClient/W3DTreeBuffer.cpp
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Replicated SwayClientUpdate in Generals without conflicts. Things in W3DTreeBuffer not replicated because Generals version of it is old. |
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This change decouples tree sway, topple and sink time step from render update.
Note that there are 2 kinds of trees:
Only optimized trees will enjoy full decoupling.
The unoptimized trees use the following modules:
We cannot decouple ToppleUpdate and SlowDeathBehavior from logic.
TODO