unify(view): Merge and move View, W3DView, ParabolicEase, CameraShakeSystem to Core#1904
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xezon merged 3 commits intoTheSuperHackers:mainfrom Nov 29, 2025
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Fixed compile error. |
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Rebased on main. |
Skyaero42
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| #if RTS_GENERALS | ||
| m_rcInfo.angle.endAngle = m_angle + angle; | ||
| #else | ||
| m_rcInfo.angle.endAngle = angle; |
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ZH code seems to be the correct one here, angle is absolute here, not a delta.
Mauller
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Will take a look at it again tomorrow just to double check, but the W3DShaderManager needs merging with this change due to the changes in the shader structs and their use within the view code.
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Compile error fixed. |
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The individual commits compile successfully. |
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Looks good, kind of annoying there are data issues caused by small differences in some of the camera code between both games.
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Merge with Rebase
This change merges and moves View, W3DView, ParabolicEase, CameraShakeSystem to Core.
There are 3 camera changes in Zero Hour which change the way Generals cut scenes look. The relevant Generals logic is preserved with conditional compile.
Generals inherits the following changes