Releases: TombEngine/TombEditorReleases
Releases · TombEngine/TombEditorReleases
Version 1.2.10 (Installer + zip)
Tomb Editor:
- Add "Search & Replace objects" feature
- Add short NG trigger names as prefixes
- Add option to pick texture without blending mode and double-sided attribs
- Fix room effect value of 1
- Fix broken textures on imported geometry if same level texture set is used
- Fix occasional floordata generation bug
- Fix inability to cancel "Set ambient light for selected rooms" action
- Implement undo for changing light colour
- Remove triggers to nonexistent targets on room removal
- Prevent lock-ups when prj2 with broken trigger with nonexistent target is selected
WadTool:
- Add "Copy" button to animcommand editor
- Prevent exceptions while reference project without sounds is loaded
- Fix some more geometry import bugs
- Fix state change editor foolproofing
- Unset "Prefer 32-bit" flag which caused WT to stop working on some Win10 systems
SoundTool:
- Fix misplaced samples warning condition
Version 1.2.9 (Installer)
Tomb Editor:
- Fix light values leaking through paper-thin walls of non-connected rooms
- Overwrite merged statics effects with global room effects (partially fixes desynced caustics)
- Fix corrupted animcommand frame numbers in single-frame animations
- Fix static action triggers not being exported correctly
- Fix static scale field not updating on enter keypress
- Partially fix diagonal geometry portal flickering (all remaining cases are tomb4 bugs)
- Make room effect range similar to TRLE (1-4) and allow "true zero" value (e.g. to disable water waves)
- Directly edit static mesh color in TRNG projects by holding Ctrl or Alt
- Added one extra default sound sample path (default TRLE one)
- Fix selection color for pastel color scheme
- Ask for autodetect sound deselection only if any sounds are selected
- Added option to automatically autodetect sounds if none were selected (e.g. new project)
- Added texture set in-place search
- Added toolbar customization (right-click on it) and extra buttons
- SoundTool and WadTool are now auto-loading current project if launched from Tomb Editor
WadTool:
- Add End Frame field to animation editor
- Fix potential errors while importing meshes from external 3D files
- Fix unsaved changes indication
- Fix incorrect frame count on animation changes
- Potentially fix errors with assignation of sprite magenta transparency
- Added SAS state names
SoundTool:
- Show found sample paths in sample list (if reference project is loaded)
TombIDE:
- Fix game launching with Alt+F4
Version 1.2.8 (Installer)
GENERAL:
- New TombIDE project, which serves as much more advanced and intuitive replacement for NG center.
- Completely reworked sound system, which mimics original TRLE workflow, with XML files being natively used instead of sounds.txt and sfx/sam.
- New overhauled SoundTool application which allows to import .sfx, .txt files and edit XML files used with new sound system.
- Ability to change UI brightness in Tomb Editor, WadTool and SoundTool.
TE:
New features:
- Ability to merge statics into room geometry, with optional conversion of vertex shades to vertex effects.
- New object type - ghost block. Used to create "ghost collision" without any visible geometry.
- Added room tags and tag-specific functions (search, select, set ambient light, move).
- Ability to change light interpolation mode (portal shade) between rooms - sharp-cut or smooth.
- Added previously missing mist light effect.
- An option to switch on/off room lights for imported geometry.
- "Make new room" command and option.
- "Select previous room" command and option (similar to NGLE "Go back old room").
- Room multiselection and ability to move selected rooms at once in 3D mode and in depth bar.
- Ability to set all unmerged static mesh ambient colours to room ambient colour.
- Dedicated triggers search scope in search window.
- New PRJ import dialog with project-specific options moved out of editor options (flyby mousepatch, texture correction).
- Added dedicated shortcut keys for all blending modes.
- Menu option to create itemgroups to use within TRNG scripts.
- An option to automatically switch skybox on if transparent texture is applied in the room.
- Optional single-instance mode.
- Ability to specify button highlight colour.
- Ready-to-use color scheme presets.
Bugfixes:
- Fixed serious pathfinding issues which caused weird AI behaviour.
- Fixed portal room flickering.
- Fixed light interpolation between flipped rooms.
- Fixed sinks behaviour.
- Fixed Lara start position behaviour.
- Restored ability to set FPS for TRNG anim textures.
- Fixed several room vertex effect bugs, including water waves.
- Enabled real font/sky preview in level settings.
- Properly remap TRNG extended soundmap sounds (e.g. boat sounds).
- Fixed potential crashes while horizontally moving rooms with portals.
- Fixed flyby cameras roll inversion.
- Proper enumeration for NG flipeffect #71 onwards.
- Editing wall portal geometry on flipped room is now possible.
- Don't select invisible room parts in 2D map.
- Workaround to properly parse prjs with renamed objects, like FISH->LOCUST_EMITTER or NEW_ITEM5->CLASSIC_ROLLINGBALL.
- Filter out fake collisional TRNG triggers on prj import.
- Properly populate initial trigger parameters with ConditionNg trigger type.
- Properly import ConditionNg triggers in prjs.
- Don't autoswitch to selected item in trigger target combobox.
- Don't select broken degenerate texture area while clicking outside of texture map.
- Texture sounds of NGLE "BigTexture" projects are properly assigned on import.
WT:
- Import animations in FBX and COLLADA formats.
- Completely overhauled main window
- Completely overhauled animation editor:
- New timeline with selection, dynamic highlight, mouse warping and transport controls.
- Undo and redo.
- Realtime sound previews with 3 modes: land, land + material footsteps, water.
- Realtime animcommand editing.
- Live preview for in-game animation speed.
- Selection-based position and translation controls.
- Simple animation modes to create basic animations: linear, smooth and symmetric.
- Batch find & replace animcommands.
- Chain playback mode (loop through NextAnimation/NextFrame values).
- Human-readable animation names and state ID names with ability to search and filter by name.
- Ability to resample animation.
- Extensive bounding box controls, including mesh-based autogeneration and inflation/deflation.
- Added options window.
- Fix TR1 levels animation import.
- Fix TR1-3 colored faces import.