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Releases: TombEngine/TombEditorReleases

Version 1.2.10 (Installer + zip)

15 Jan 00:43

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Tomb Editor:

  • Add "Search & Replace objects" feature
  • Add short NG trigger names as prefixes
  • Add option to pick texture without blending mode and double-sided attribs
  • Fix room effect value of 1
  • Fix broken textures on imported geometry if same level texture set is used
  • Fix occasional floordata generation bug
  • Fix inability to cancel "Set ambient light for selected rooms" action
  • Implement undo for changing light colour
  • Remove triggers to nonexistent targets on room removal
  • Prevent lock-ups when prj2 with broken trigger with nonexistent target is selected

WadTool:

  • Add "Copy" button to animcommand editor
  • Prevent exceptions while reference project without sounds is loaded
  • Fix some more geometry import bugs
  • Fix state change editor foolproofing
  • Unset "Prefer 32-bit" flag which caused WT to stop working on some Win10 systems

SoundTool:

  • Fix misplaced samples warning condition

Version 1.2.9 (Installer)

13 Dec 12:43

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Tomb Editor:

  • Fix light values leaking through paper-thin walls of non-connected rooms
  • Overwrite merged statics effects with global room effects (partially fixes desynced caustics)
  • Fix corrupted animcommand frame numbers in single-frame animations
  • Fix static action triggers not being exported correctly
  • Fix static scale field not updating on enter keypress
  • Partially fix diagonal geometry portal flickering (all remaining cases are tomb4 bugs)
  • Make room effect range similar to TRLE (1-4) and allow "true zero" value (e.g. to disable water waves)
  • Directly edit static mesh color in TRNG projects by holding Ctrl or Alt
  • Added one extra default sound sample path (default TRLE one)
  • Fix selection color for pastel color scheme
  • Ask for autodetect sound deselection only if any sounds are selected
  • Added option to automatically autodetect sounds if none were selected (e.g. new project)
  • Added texture set in-place search
  • Added toolbar customization (right-click on it) and extra buttons
  • SoundTool and WadTool are now auto-loading current project if launched from Tomb Editor

WadTool:

  • Add End Frame field to animation editor
  • Fix potential errors while importing meshes from external 3D files
  • Fix unsaved changes indication
  • Fix incorrect frame count on animation changes
  • Potentially fix errors with assignation of sprite magenta transparency
  • Added SAS state names

SoundTool:

  • Show found sample paths in sample list (if reference project is loaded)

TombIDE:

  • Fix game launching with Alt+F4

Version 1.2.8 (Installer)

13 Dec 12:40

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GENERAL:

  1. New TombIDE project, which serves as much more advanced and intuitive replacement for NG center.
  2. Completely reworked sound system, which mimics original TRLE workflow, with XML files being natively used instead of sounds.txt and sfx/sam.
  3. New overhauled SoundTool application which allows to import .sfx, .txt files and edit XML files used with new sound system.
  4. Ability to change UI brightness in Tomb Editor, WadTool and SoundTool.

TE:
New features:

  1. Ability to merge statics into room geometry, with optional conversion of vertex shades to vertex effects.
  2. New object type - ghost block. Used to create "ghost collision" without any visible geometry.
  3. Added room tags and tag-specific functions (search, select, set ambient light, move).
  4. Ability to change light interpolation mode (portal shade) between rooms - sharp-cut or smooth.
  5. Added previously missing mist light effect.
  6. An option to switch on/off room lights for imported geometry.
  7. "Make new room" command and option.
  8. "Select previous room" command and option (similar to NGLE "Go back old room").
  9. Room multiselection and ability to move selected rooms at once in 3D mode and in depth bar.
  10. Ability to set all unmerged static mesh ambient colours to room ambient colour.
  11. Dedicated triggers search scope in search window.
  12. New PRJ import dialog with project-specific options moved out of editor options (flyby mousepatch, texture correction).
  13. Added dedicated shortcut keys for all blending modes.
  14. Menu option to create itemgroups to use within TRNG scripts.
  15. An option to automatically switch skybox on if transparent texture is applied in the room.
  16. Optional single-instance mode.
  17. Ability to specify button highlight colour.
  18. Ready-to-use color scheme presets.

Bugfixes:

  1. Fixed serious pathfinding issues which caused weird AI behaviour.
  2. Fixed portal room flickering.
  3. Fixed light interpolation between flipped rooms.
  4. Fixed sinks behaviour.
  5. Fixed Lara start position behaviour.
  6. Restored ability to set FPS for TRNG anim textures.
  7. Fixed several room vertex effect bugs, including water waves.
  8. Enabled real font/sky preview in level settings.
  9. Properly remap TRNG extended soundmap sounds (e.g. boat sounds).
  10. Fixed potential crashes while horizontally moving rooms with portals.
  11. Fixed flyby cameras roll inversion.
  12. Proper enumeration for NG flipeffect #71 onwards.
  13. Editing wall portal geometry on flipped room is now possible.
  14. Don't select invisible room parts in 2D map.
  15. Workaround to properly parse prjs with renamed objects, like FISH->LOCUST_EMITTER or NEW_ITEM5->CLASSIC_ROLLINGBALL.
  16. Filter out fake collisional TRNG triggers on prj import.
  17. Properly populate initial trigger parameters with ConditionNg trigger type.
  18. Properly import ConditionNg triggers in prjs.
  19. Don't autoswitch to selected item in trigger target combobox.
  20. Don't select broken degenerate texture area while clicking outside of texture map.
  21. Texture sounds of NGLE "BigTexture" projects are properly assigned on import.

WT:

  1. Import animations in FBX and COLLADA formats.
  2. Completely overhauled main window
  3. Completely overhauled animation editor:
  1. New timeline with selection, dynamic highlight, mouse warping and transport controls.
  2. Undo and redo.
  3. Realtime sound previews with 3 modes: land, land + material footsteps, water.
  4. Realtime animcommand editing.
  5. Live preview for in-game animation speed.
  6. Selection-based position and translation controls.
  7. Simple animation modes to create basic animations: linear, smooth and symmetric.
  8. Batch find & replace animcommands.
  9. Chain playback mode (loop through NextAnimation/NextFrame values).
  10. Human-readable animation names and state ID names with ability to search and filter by name.
  11. Ability to resample animation.
  12. Extensive bounding box controls, including mesh-based autogeneration and inflation/deflation.
  1. Added options window.
  2. Fix TR1 levels animation import.
  3. Fix TR1-3 colored faces import.