Releases: TombEngine/TombEditorReleases
Releases · TombEngine/TombEditorReleases
Version 1.4.3 (Installer + zip + patch)
Tomb Editor:
- Allow fixed camera move timer editing for all game versions.
- Reduce memory usage after saving project.
- Don't show missing recent files in list.
- Fix vertex lights not resetting when editing mode is changed.
- Fix overflow exception for FOV setting in options.
SoundTool:
- Added recent file list.
WadTool:
- Don't copy textures from source wad if there's already same textures in destination.
- Highlight and automatically update end frame on frame add/remove action.
- Prevent and warn about mesh files with incorrect (non-Latin) file paths when importing.
TombIDE:
- Don't trim leading and trailing spaces in strings.
- Load default sound catalog for new levels created within Project Master.
Version 1.4.2 (Installer + zip + patch)
Tomb Editor:
- Use indirect in-place search only if no exact matches were found.
- Fix possible issues with controls not acting properly on certain systems.
- Fix exception while trying to split a room with incorrect selection area.
WadTool:
- Highlight first found face when searching for textures in mesh editor.
TombIDE:
- Update TRNG+FLEP package to fix issues with missing C++ dlls on latest Windows 10 builds.
Version 1.4.1 (Installer + zip + patch)
Tomb Editor:
- Support timer and variable speed in TR1-3 flyby sequences.
- Automatically grid walls when creating adjoining rooms, if option is set.
- Loop item list when pressing up/down buttons in item browser.
- Fix issues with double sided wad polygons in TR1-2.
- Fix exception when opening wad preview in level settings.
WadTool:
- Add support for importing untextured meshes.
- Import animations in generic formats preserving original animation properties.
- Fix exception while opening mesh editor on an empty wad.
- Fix memory leaks in skeleton and mesh editor.
- Fix incorrect state changes in .trw animation import.
Version 1.4 (Installer + zip + patch)
Tomb Editor:
- Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
- Bulk position change.
- Bulk rotate individually or around root object by holding Alt key.
- Bulk delete and copy-paste.
- Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
- Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
- An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
- Accept new wad2 vertex effects (glow and movement) for merged statics.
- Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
- Allow shiny effect on static meshes, if light type is set to dynamic.
- Properly fit every item in item browser preview and optionally animate it.
- Draw triangular portals in 2D grid.
- Automatically increase pasted flyby camera index.
- Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
- Fix exception if level with missing merged statics is compiled.
- Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
- Fix possible "key not found" deadlocks when corrupted project files are saved.
- Fix possible corruption of very small textures (less than 5px).
- Fix fly mode slowdowns if performance is low.
- Fix statistics GUI memory leak which led to editor slowdown over time.
WadTool:
- Fully-fledged mesh editor which largely replicates missing strpix functionality:
- Retexture mesh and add new textures.
- Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
- Remap vertices, including automatic mode.
- Individually edit vertex shades.
- Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
- Edit and automatically calculate sphere.
- Batch XML animation export and import.
- Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
- New function in animation fixer to restore original animation names for current game version.
- Export meshes with single texture without shuffling texture pieces.
- Animate main window item preview.
- Add search button to object lists in main window.
- Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
- Fix incorrect importing of shininess value for obj format.
- Fix incorrect exporting of normals.
- Fix wrong depiction of skinned model in skeleton editor.
- Fix gizmo size in static mesh editor.
TombIDE:
- Fix issue with non-standard symbols being corrupted after reloading strings file.
Version 1.3.15 (Installer + zip + patch)
Tomb Editor:
- An option to remove missing wad objects from level.
- Hide missing wad objects too when hide option is set.
- Fix exception in context menus for missing wad objects.
- Fix TR5 compiler incorrectly matching portal shades.
WadTool:
- Fix occasional state ID textbox autocomplete mistakes.
- Fix sprite transparency issues with faulty TRNG draw routines (use TGA format).
TombIDE:
- Fix random exceptions for out of range values in text editor.
- Fix exception when selecting "Open containing folder" context menu entry.
- Fix exception when using F1 to autocomplete the ID of a parameter in external .txt files.
Version 1.3.14 (Installer + zip + patch)
Tomb Editor:
- Add hotkey command and context menu entry to select floor below current object.
- Show toggle opacity portals as hatch highlight in 2D grid.
- New level settings to show FLEP blending modes and new ChocolateFan's patch reverb presets in UI.
- Select portals and triggers in 2D grid window by double-click or alt+click.
- Fix undo for empty imported geometries.
- Fix exception if a room with empty imported geometry was copypasted.
- Fix potential timer overflow in flyby camera dialog.
- Fix static mesh OCB text field issues.
TombIDE:
- Added a brand new String Editor for language files (e.g. ENGLISH.TXT).
- Implemented "plugins.parc", which is an archive that stores a copy of all plugins a project is using.
- Fixed issues with plugin installation and scripts not being properly generated.
- Some UI adjustments.
- Bug fixes.
General:
- Update application icons.
- Installer option and separate utility to associate file types with TE toolchain.
Version 1.3.13 (Installer + zip + patch)
Tomb Editor:
- Palette button to quickly change current object colour, if applicable.
- An option to display a hint with wad name in item browser.
- Fix exception if sink with maximum strength is selected.
- Fix exception if a bunch of corrupted wads are added via level settings.
- Fix incorrect sound catalog path assignment for imported legacy prjs.
SoundTool:
- Add ability to unpack MAIN.SFX file using current sound catalog sample names.
General:
- Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.
Version 1.3.12 (Installer + zip + patch)
Tomb Editor:
- Change tint for moveables with static light model.
- Display missing texture errors correctly for imported MQO files.
- Display room size in status bar.
- Use relative texture paths when exporting rooms.
- An option to highlight selected object tint in palette if it has it.
- An option to grid border walls in new rooms, as in dxtre3d.
- Autofill dummy trigger type for bridge objects.
- Remove extra Laras on level compile if any.
- Fix issues with parsing original wad mesh lighting type.
- Fix prj2 saving issue if imported geometry duplicates are present in level settings.
- Fix undo for imported geometry tint.
- Fix MQO drawing in imported geometry browser.
- Fix exception if animated frame repeat is set to 0 or less.
WadTool:
- Import WadMerger .trw animations.
- A feature to apply selected animcommand to all selected frames.
- Allow changing mesh light type in skeleton editor for moveables.
Version 1.3.11 (Installer + zip + patch)
Tomb Editor:
- Added "copy object statistics" function which copies counts of placed objects into clipboard.
- Level settings option to remove unused statics and moveables from level file.
- Implement color tint for imported geometry.
- Import double-sided face attributes via material name prefix.
- Export additive blending properly for MQO.
- Added separate "delete all lights" function.
- Make "delete all objects" and "delete all triggers" functions aware of room selection.
- Hide internally used objects such as LARA_SKIN from item browser.
- Don't reset room selection while switching between objects in search window.
- Address precision loss in vertex positions for reimported room geometry.
- Ability to disable "digged" descriptions in autogenerated room names.
- Display slot names in mesh conversion errors instead of numerical IDs.
- Preserve item selection if available, if loaded wad list was changed.
- Several minor UI fixes.
- Fix animated textures not being remapped with default scale.
- Fix static mesh intensity for TR2 target.
- Fix incorrect default hotkey for switching blend mode.
- Fix exception when find & replace objects dialog was opened with trigger selected.
- Fix exception when script with invalid flipeffect ID is imported into trigger window.
- Fix mousewheel zoom speed not being updated in options window.
- Fix inconsistent 3D view descriptions for sinks and locked cameras.
WadTool:
- Export static and moveable meshes with textures to all supported 3D formats.
- Fix incorrect bounding sphere coordinates for objects imported from compiled levels.
Version 1.3.10 (Installer + zip + patch)
Tomb Editor:
- Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
- Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
- Apply double-sided attribute for imported geometry, if any.
- Properly show double-sided and blending mode attributes for objects.
- Change default FPS for animated textures to 16 to comply with NGLE defaults.
- An option to reset texture attributes when new selection is done in texture map.
- An option to display warning if double-sided texture is applied to a single-sided face.
- Cleaner font rendering in 3D window.
- Fix room ambient lighting not updating after undo.
- Fix invalid hidden object picking.
- Fix occasional exceptions while using "split sector-based object" function.
- Fix rendering crashes with invalid vertex buffers.
SoundTool:
- Fix incorrect pitch preview.
WadTool:
- Add alt + double click hotkey in source wad panel to copy object to different slot.
- Fix additive blending attribute not being imported correctly.