Skip to content

Releases: TombEngine/TombEditorReleases

Version 1.4.3 (Installer + zip + patch)

26 Sep 14:43

Choose a tag to compare

Tomb Editor:

  • Allow fixed camera move timer editing for all game versions.
  • Reduce memory usage after saving project.
  • Don't show missing recent files in list.
  • Fix vertex lights not resetting when editing mode is changed.
  • Fix overflow exception for FOV setting in options.

SoundTool:

  • Added recent file list.

WadTool:

  • Don't copy textures from source wad if there's already same textures in destination.
  • Highlight and automatically update end frame on frame add/remove action.
  • Prevent and warn about mesh files with incorrect (non-Latin) file paths when importing.

TombIDE:

  • Don't trim leading and trailing spaces in strings.
  • Load default sound catalog for new levels created within Project Master.

Version 1.4.2 (Installer + zip + patch)

06 Sep 07:28

Choose a tag to compare

Tomb Editor:

  • Use indirect in-place search only if no exact matches were found.
  • Fix possible issues with controls not acting properly on certain systems.
  • Fix exception while trying to split a room with incorrect selection area.

WadTool:

  • Highlight first found face when searching for textures in mesh editor.

TombIDE:

  • Update TRNG+FLEP package to fix issues with missing C++ dlls on latest Windows 10 builds.

Version 1.4.1 (Installer + zip + patch)

03 Sep 13:36

Choose a tag to compare

Tomb Editor:

  • Support timer and variable speed in TR1-3 flyby sequences.
  • Automatically grid walls when creating adjoining rooms, if option is set.
  • Loop item list when pressing up/down buttons in item browser.
  • Fix issues with double sided wad polygons in TR1-2.
  • Fix exception when opening wad preview in level settings.

WadTool:

  • Add support for importing untextured meshes.
  • Import animations in generic formats preserving original animation properties.
  • Fix exception while opening mesh editor on an empty wad.
  • Fix memory leaks in skeleton and mesh editor.
  • Fix incorrect state changes in .trw animation import.

Version 1.4 (Installer + zip + patch)

24 Aug 17:56

Choose a tag to compare

Tomb Editor:

  • Select multiple objects by Ctrl+click or from block selection (Ctrl+drag mouse on the blocks):
    • Bulk position change.
    • Bulk rotate individually or around root object by holding Alt key.
    • Bulk delete and copy-paste.
    • Batch triggering in dxtre3d style, including key/switch trigger type autodetection.
  • Hotkeys for quick in-place search for rooms (Shift+F1), items (Shift+F2) and imported geometry (Shift+F3).
  • An option to toggle bilinear filter on or off (right-click and customize toolbar to see the button).
  • Accept new wad2 vertex effects (glow and movement) for merged statics.
  • Level setting to specify sample rate for sounds, in case builder uses custom one via FLEP patch.
  • Allow shiny effect on static meshes, if light type is set to dynamic.
  • Properly fit every item in item browser preview and optionally animate it.
  • Draw triangular portals in 2D grid.
  • Automatically increase pasted flyby camera index.
  • Compile flyby sequences as cinematic frames for TR1-3 (use together with StartAnim script command).
  • Fix exception if level with missing merged statics is compiled.
  • Fix launching of SoundTool and WadTool from Tomb Editor in case project is opened from explorer.
  • Fix possible "key not found" deadlocks when corrupted project files are saved.
  • Fix possible corruption of very small textures (less than 5px).
  • Fix fly mode slowdowns if performance is low.
  • Fix statistics GUI memory leak which led to editor slowdown over time.

WadTool:

  • Fully-fledged mesh editor which largely replicates missing strpix functionality:
    • Retexture mesh and add new textures.
    • Edit face attributes, such as shininess, double-sided and blending modes (including FLEP ones).
    • Remap vertices, including automatic mode.
    • Individually edit vertex shades.
    • Individually edit vertex effects (glow and movement) and convert them from legacy vertex shades workflow.
    • Edit and automatically calculate sphere.
  • Batch XML animation export and import.
  • Multiple selection in animation editor list (Ctrl+click) for batch operations (fix, delete or import/export).
  • New function in animation fixer to restore original animation names for current game version.
  • Export meshes with single texture without shuffling texture pieces.
  • Animate main window item preview.
  • Add search button to object lists in main window.
  • Fix problems with disjointed vertices when non-UV-mapped objects are imported from external 3D models.
  • Fix incorrect importing of shininess value for obj format.
  • Fix incorrect exporting of normals.
  • Fix wrong depiction of skinned model in skeleton editor.
  • Fix gizmo size in static mesh editor.

TombIDE:

  • Fix issue with non-standard symbols being corrupted after reloading strings file.

Version 1.3.15 (Installer + zip + patch)

06 Jul 18:44

Choose a tag to compare

Tomb Editor:

  • An option to remove missing wad objects from level.
  • Hide missing wad objects too when hide option is set.
  • Fix exception in context menus for missing wad objects.
  • Fix TR5 compiler incorrectly matching portal shades.

WadTool:

  • Fix occasional state ID textbox autocomplete mistakes.
  • Fix sprite transparency issues with faulty TRNG draw routines (use TGA format).

TombIDE:

  • Fix random exceptions for out of range values in text editor.
  • Fix exception when selecting "Open containing folder" context menu entry.
  • Fix exception when using F1 to autocomplete the ID of a parameter in external .txt files.

Version 1.3.14 (Installer + zip + patch)

07 May 14:53

Choose a tag to compare

Tomb Editor:

  • Add hotkey command and context menu entry to select floor below current object.
  • Show toggle opacity portals as hatch highlight in 2D grid.
  • New level settings to show FLEP blending modes and new ChocolateFan's patch reverb presets in UI.
  • Select portals and triggers in 2D grid window by double-click or alt+click.
  • Fix undo for empty imported geometries.
  • Fix exception if a room with empty imported geometry was copypasted.
  • Fix potential timer overflow in flyby camera dialog.
  • Fix static mesh OCB text field issues.

TombIDE:

  • Added a brand new String Editor for language files (e.g. ENGLISH.TXT).
  • Implemented "plugins.parc", which is an archive that stores a copy of all plugins a project is using.
  • Fixed issues with plugin installation and scripts not being properly generated.
  • Some UI adjustments.
  • Bug fixes.

General:

  • Update application icons.
  • Installer option and separate utility to associate file types with TE toolchain.

Version 1.3.13 (Installer + zip + patch)

17 Apr 14:01

Choose a tag to compare

Tomb Editor:

  • Palette button to quickly change current object colour, if applicable.
  • An option to display a hint with wad name in item browser.
  • Fix exception if sink with maximum strength is selected.
  • Fix exception if a bunch of corrupted wads are added via level settings.
  • Fix incorrect sound catalog path assignment for imported legacy prjs.

SoundTool:

  • Add ability to unpack MAIN.SFX file using current sound catalog sample names.

General:

  • Fix incorrect light mode assigned for static meshes in compiled levels loaded as wads.

Version 1.3.12 (Installer + zip + patch)

31 Mar 00:12

Choose a tag to compare

Tomb Editor:

  • Change tint for moveables with static light model.
  • Display missing texture errors correctly for imported MQO files.
  • Display room size in status bar.
  • Use relative texture paths when exporting rooms.
  • An option to highlight selected object tint in palette if it has it.
  • An option to grid border walls in new rooms, as in dxtre3d.
  • Autofill dummy trigger type for bridge objects.
  • Remove extra Laras on level compile if any.
  • Fix issues with parsing original wad mesh lighting type.
  • Fix prj2 saving issue if imported geometry duplicates are present in level settings.
  • Fix undo for imported geometry tint.
  • Fix MQO drawing in imported geometry browser.
  • Fix exception if animated frame repeat is set to 0 or less.

WadTool:

  • Import WadMerger .trw animations.
  • A feature to apply selected animcommand to all selected frames.
  • Allow changing mesh light type in skeleton editor for moveables.

Version 1.3.11 (Installer + zip + patch)

21 Feb 10:12

Choose a tag to compare

Tomb Editor:

  • Added "copy object statistics" function which copies counts of placed objects into clipboard.
  • Level settings option to remove unused statics and moveables from level file.
  • Implement color tint for imported geometry.
  • Import double-sided face attributes via material name prefix.
  • Export additive blending properly for MQO.
  • Added separate "delete all lights" function.
  • Make "delete all objects" and "delete all triggers" functions aware of room selection.
  • Hide internally used objects such as LARA_SKIN from item browser.
  • Don't reset room selection while switching between objects in search window.
  • Address precision loss in vertex positions for reimported room geometry.
  • Ability to disable "digged" descriptions in autogenerated room names.
  • Display slot names in mesh conversion errors instead of numerical IDs.
  • Preserve item selection if available, if loaded wad list was changed.
  • Several minor UI fixes.
  • Fix animated textures not being remapped with default scale.
  • Fix static mesh intensity for TR2 target.
  • Fix incorrect default hotkey for switching blend mode.
  • Fix exception when find & replace objects dialog was opened with trigger selected.
  • Fix exception when script with invalid flipeffect ID is imported into trigger window.
  • Fix mousewheel zoom speed not being updated in options window.
  • Fix inconsistent 3D view descriptions for sinks and locked cameras.

WadTool:

  • Export static and moveable meshes with textures to all supported 3D formats.
  • Fix incorrect bounding sphere coordinates for objects imported from compiled levels.

Version 1.3.10 (Installer + zip + patch)

17 Dec 21:14

Choose a tag to compare

Tomb Editor:

  • Added level statistics in the bottom of main view. Blue highlight signals a limit exceed.
  • Show actual 15-bit lighting for TR3-4 targets and grayscale lighting for TR1-2 targets.
  • Apply double-sided attribute for imported geometry, if any.
  • Properly show double-sided and blending mode attributes for objects.
  • Change default FPS for animated textures to 16 to comply with NGLE defaults.
  • An option to reset texture attributes when new selection is done in texture map.
  • An option to display warning if double-sided texture is applied to a single-sided face.
  • Cleaner font rendering in 3D window.
  • Fix room ambient lighting not updating after undo.
  • Fix invalid hidden object picking.
  • Fix occasional exceptions while using "split sector-based object" function.
  • Fix rendering crashes with invalid vertex buffers.

SoundTool:

  • Fix incorrect pitch preview.

WadTool:

  • Add alt + double click hotkey in source wad panel to copy object to different slot.
  • Fix additive blending attribute not being imported correctly.