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* Start on cloud assets
* Added skybox feature to render objects at scaled size
* Solved culling issue by having skybox follow camera, downside is shader code(world position etc)
* Small updates
* cloud mesh generator moved to utility, and asset
* Squashed commit of the following:
commit a5da8be
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b202186
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf5
Merge: f95ad59d07745c
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c
Author: Felipe Lira <[email protected]>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134)
commit f95ad59
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b1
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f201
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e
Author: Andre McGrail <[email protected]>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130)
commit 88679d7
Author: Andre McGrail <[email protected]>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129)
* More cloud work, secondary layer, graph cleanup
* additional work
* Squashed commit of the following:
commit 8f74fa9
Author: alexey-unity <[email protected]>
Date: Wed Mar 3 11:47:46 2021 +0300
benchmark loading on ios fix (#135)
* fixed build options tweaking in benchmark window
* fixed benchmark mode being stuck on loading screen on ios
CmdArgs() was throwing an exception due to empty argument, and it made it disabled, calling OnDisable, and removing "level loaded" callback, so we were never switching to the game level itself
commit a5da8be
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:24:23 2021 +0100
pipeline assets updated
commit b202186
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:24:04 2021 +0100
Added debug mode for boat testing
commit 735aaf5
Merge: f95ad59d07745c
Author: Andre McGrail <[email protected]>
Date: Mon Jan 18 11:23:24 2021 +0100
Merge branch 'master' of https://github.com/Unity-Technologies/BoatAttack
commit d07745c
Author: Felipe Lira <[email protected]>
Date: Thu Jan 7 16:48:52 2021 +0100
Fix usage of UNITY_REVERSED_Z (#134)
commit f95ad59
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 11:08:30 2020 +0100
demo scene default
commit 22ec6b1
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 10:32:59 2020 +0100
Fixed corrupt shadergraph shader
commit 9f4f201
Author: Andre McGrail <[email protected]>
Date: Tue Dec 22 10:11:14 2020 +0100
Update to 2020.2.0f1
commit 4b92a5e
Author: Andre McGrail <[email protected]>
Date: Wed Dec 2 15:50:55 2020 +0100
Fix and improve shadows on the water (#130)
commit 88679d7
Author: Andre McGrail <[email protected]>
Date: Mon Nov 23 11:27:01 2020 +0100
Removed variable 'loop' as itwas causing issues for PS4 compiling (#129)
* More work
* Added cloud layer to demo scene for iteration work
* tweaks to the cloud system
* small changes
* work on day/night controller
* tweaks to cloud shader and skybox feature
* Shader work and cleanup
* Height fog fix
* tweaked lighting in all scenes, organization of files
* Delete settings.json
* final cleanup
* final updates on merge
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