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juliaperdigueiroUnityEvergreen
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New UX design to "enter play mode" settings in Project Settings (23.3 ONLY - DO NOT FORWARD PORT)
Applied the changes to the UI to make the "enter play mode" settings clearer and more user friendly. https://jira.unity3d.com/browse/UUM-60957 ![Mar-28-2024 16-36-51](https://media.github.cds.internal.unity3d.com/user/2126/files/befdad22-09df-4bb2-9e47-c1a9f9be9217)
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  • Tests/SRPTests/Projects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests

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Tests/SRPTests/Projects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXPrefabTests.cs

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@@ -17,7 +17,6 @@ namespace UnityEditor.VFX.Test
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public class VisualEffectPrefabTest
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{
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List<GameObject> m_gameObjectToDelete = new ();
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private bool m_OriginalPlayModeOptionEnabled;
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private EnterPlayModeOptions m_OriginalPlayModeOption;
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[OneTimeSetUp]
@@ -29,18 +28,15 @@ public void Init()
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camera.transform.localPosition = Vector3.one;
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camera.transform.LookAt(mainCamera.transform);
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m_OriginalPlayModeOptionEnabled = EditorSettings.enterPlayModeOptionsEnabled;
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m_OriginalPlayModeOption = EditorSettings.enterPlayModeOptions;
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EditorSettings.enterPlayModeOptions = EnterPlayModeOptions.DisableDomainReload;
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EditorSettings.enterPlayModeOptionsEnabled = true;
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}
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[OneTimeTearDown]
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public void CleanUp()
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{
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VFXTestCommon.DeleteAllTemporaryGraph();
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EditorSettings.enterPlayModeOptions = m_OriginalPlayModeOption;
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EditorSettings.enterPlayModeOptionsEnabled = m_OriginalPlayModeOptionEnabled;
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foreach (var gameObject in m_gameObjectToDelete)
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{

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