@@ -713,7 +713,9 @@ Compiled shader: HDRP/AxF, pass: DepthForwardOnly, stage: all, keywords _AXF_BRD
713
713
Compiled shader: HDRP/AxF, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_CLUSTERED_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
714
714
Compiled shader: HDRP/AxF, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
715
715
Compiled shader: HDRP/AxF, pass: ForwardOnly, stage: all, keywords _AXF_BRDF_TYPE_SVBRDF
716
+ Compiled shader: HDRP/AxF, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
716
717
Compiled shader: HDRP/AxF, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _AXF_BRDF_TYPE_SVBRDF
718
+ Compiled shader: HDRP/AxF, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
717
719
Compiled shader: HDRP/AxF, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
718
720
Compiled shader: HDRP/AxF, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _AXF_BRDF_TYPE_SVBRDF _DISABLE_SSR_TRANSPARENT
719
721
Compiled shader: HDRP/AxF, pass: ShadowCaster, stage: all, keywords _AXF_BRDF_TYPE_SVBRDF
@@ -799,8 +801,10 @@ Compiled shader: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keyword
799
801
Compiled shader: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords DECALS_4RT _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
800
802
Compiled shader: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
801
803
Compiled shader: HDRP/LayeredLitTessellation, pass: GBuffer, stage: all, keywords _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
804
+ Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
802
805
Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
803
806
Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
807
+ Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
804
808
Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _TESSELLATION_PHONG _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
805
809
Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
806
810
Compiled shader: HDRP/LayeredLitTessellation, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH WRITE_NORMAL_BUFFER _DISPLACEMENT_LOCK_TILING_SCALE _HEIGHTMAP0 _HEIGHTMAP1 _HEIGHTMAP2 _HEIGHTMAP3 _LAYEREDLIT_4_LAYERS _NORMALMAP_TANGENT_SPACE0 _NORMALMAP_TANGENT_SPACE1 _NORMALMAP_TANGENT_SPACE2 _NORMALMAP_TANGENT_SPACE3 _TESSELLATION_DISPLACEMENT _VERTEX_DISPLACEMENT_LOCK_OBJECT_SCALE
@@ -1073,6 +1077,7 @@ Compiled shader: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords <no keywor
1073
1077
Compiled shader: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords DOTS_INSTANCING_ON
1074
1078
Compiled shader: HDRP/Unlit, pass: ShadowCaster, stage: all, keywords _ENABLE_FOG_ON_TRANSPARENT _SURFACE_TYPE_TRANSPARENT
1075
1079
Compiled shader: Hidden/BlitCopy, pass: <Unnamed Pass 0>, stage: all, keywords <no keywords>
1080
+ Compiled shader: Hidden/ColorPyramidPS, pass: <Unnamed Pass 0>, stage: all, keywords <no keywords>
1076
1081
Compiled shader: Hidden/ColorPyramidPS, pass: <Unnamed Pass 1>, stage: all, keywords <no keywords>
1077
1082
Compiled shader: Hidden/ColorPyramidPS, pass: <Unnamed Pass 1>, stage: all, keywords STEREO_INSTANCING_ON
1078
1083
Compiled shader: Hidden/CoreResources/FilterAreaLightCookies, pass: <Unnamed Pass 0>, stage: all, keywords <no keywords>
@@ -1083,15 +1088,22 @@ Compiled shader: Hidden/HDRP/ApplyDistortion, pass: <Unnamed Pass 0>, stage: all
1083
1088
Compiled shader: Hidden/HDRP/ApplyDistortion, pass: <Unnamed Pass 0>, stage: all, keywords STEREO_INSTANCING_ON
1084
1089
Compiled shader: Hidden/HDRP/Blit, pass: Bilinear, stage: all, keywords <no keywords>
1085
1090
Compiled shader: Hidden/HDRP/Blit, pass: Bilinear, stage: all, keywords STEREO_INSTANCING_ON
1091
+ Compiled shader: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: all, keywords <no keywords>
1086
1092
Compiled shader: Hidden/HDRP/Blit, pass: BilinearCubeToOctahedralPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1093
+ Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuad, stage: all, keywords <no keywords>
1087
1094
Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuad, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1095
+ Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: all, keywords <no keywords>
1088
1096
Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1097
+ Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: all, keywords <no keywords>
1089
1098
Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPaddingOctahedral, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1099
+ Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: all, keywords <no keywords>
1090
1100
Compiled shader: Hidden/HDRP/Blit, pass: BilinearQuadPaddingRepeat, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1091
1101
Compiled shader: Hidden/HDRP/Blit, pass: Nearest, stage: all, keywords <no keywords>
1092
1102
Compiled shader: Hidden/HDRP/Blit, pass: Nearest, stage: all, keywords BLIT_SINGLE_SLICE
1093
1103
Compiled shader: Hidden/HDRP/Blit, pass: Nearest, stage: all, keywords STEREO_INSTANCING_ON
1104
+ Compiled shader: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: all, keywords <no keywords>
1094
1105
Compiled shader: Hidden/HDRP/Blit, pass: NearestCubeToOctahedralPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1106
+ Compiled shader: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: all, keywords <no keywords>
1095
1107
Compiled shader: Hidden/HDRP/Blit, pass: NearestQuadPadding, stage: all, keywords DISABLE_TEXTURE2D_X_ARRAY
1096
1108
Compiled shader: Hidden/HDRP/CameraMotionVectors, pass: <Unnamed Pass 0>, stage: all, keywords <no keywords>
1097
1109
Compiled shader: Hidden/HDRP/CameraMotionVectors, pass: <Unnamed Pass 0>, stage: all, keywords STEREO_INSTANCING_ON
@@ -1114,6 +1126,7 @@ Compiled shader: Hidden/HDRP/DepthValues, pass: <Unnamed Pass 1>, stage: all, ke
1114
1126
Compiled shader: Hidden/HDRP/DepthValues, pass: <Unnamed Pass 1>, stage: all, keywords _HAS_MOTION_VECTORS
1115
1127
Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: all, keywords <no keywords>
1116
1128
Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: all, keywords CHECKERBOARD_DOWNSAMPLE
1129
+ Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: all, keywords CHECKERBOARD_DOWNSAMPLE OUTPUT_FIRST_MIP_OF_MIPCHAIN
1117
1130
Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: all, keywords CHECKERBOARD_DOWNSAMPLE STEREO_INSTANCING_ON
1118
1131
Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: all, keywords STEREO_INSTANCING_ON
1119
1132
Compiled shader: Hidden/HDRP/DownsampleDepth, pass: <Unnamed Pass 0>, stage: pixel, keywords CHECKERBOARD_DOWNSAMPLE OUTPUT_FIRST_MIP_OF_MIPCHAIN
@@ -1627,6 +1640,8 @@ Compiled shader: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords
1627
1640
Compiled shader: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords AREA_SHADOW_MEDIUM DECALS_4RT DIRECTIONAL_SHADOW_HIGH PUNCTUAL_SHADOW_HIGH SCREEN_SPACE_SHADOWS_OFF USE_FPTL_LIGHTLIST _DISABLE_SSR_TRANSPARENT
1628
1641
Compiled shader: Shader Graphs/StackLit, pass: ForwardOnly, stage: all, keywords _SURFACE_TYPE_TRANSPARENT
1629
1642
Compiled shader: Shader Graphs/StackLit, pass: MotionVectors, stage: all, keywords <no keywords>
1643
+ Compiled shader: Shader Graphs/StackLit, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH _DISABLE_SSR_TRANSPARENT
1644
+ Compiled shader: Shader Graphs/StackLit, pass: MotionVectors, stage: all, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISABLE_SSR_TRANSPARENT
1630
1645
Compiled shader: Shader Graphs/StackLit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER WRITE_MSAA_DEPTH _DISABLE_SSR_TRANSPARENT
1631
1646
Compiled shader: Shader Graphs/StackLit, pass: MotionVectors, stage: pixel, keywords WRITE_DECAL_BUFFER_AND_RENDERING_LAYER _DISABLE_SSR_TRANSPARENT
1632
1647
Compiled shader: Shader Graphs/StackLit, pass: ShadowCaster, stage: all, keywords <no keywords>
0 commit comments