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AngelaDematteEvergreen
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Increasing timeout to load asset bundles in single-threaded mode
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Tests/SRPTests/Packages/com.unity.testing.urp/Scripts/Runtime/UniversalGraphicsTestBase.cs

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@@ -72,7 +72,7 @@ public void OneTimeSetUp()
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[UnityOneTimeSetUp]
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public IEnumerator OneTimeSetup()
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{
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yield return TestContentLoader.WaitForContentLoadAsync(TimeSpan.FromSeconds(60));
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yield return TestContentLoader.WaitForContentLoadAsync(TimeSpan.FromSeconds(240));
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}
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[SetUp]

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