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Copy file name to clipboardExpand all lines: Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInput.cs
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@@ -1987,6 +1987,21 @@ private void SwitchControlSchemeInternal(ref InputControlScheme controlScheme, p
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/// Represents an event invoked in response to actions being triggered.
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///
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/// Contains the ID and name of the <see cref="InputAction"/> being triggered and the associated <see cref="UnityAction"/> to handle the action response.
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///
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/// The list of action events is specified in <see cref="PlayerInput"/> Editor UI based on the selected <see cref="InputActionAsset"/>.
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/// The individual action callbacks are then specified in a <see cref="MonoBehaviour"/>.
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