@@ -520,7 +520,7 @@ public PlayerNotifications notificationBehavior
520520 /// This array is only used if <see cref="notificationBehavior"/> is set to
521521 /// <see cref="UnityEngine.InputSystem.PlayerNotifications.InvokeUnityEvents"/>.
522522 ///
523- /// The list of actions will be dependent on the <see cref="InputActionAsset"/> specified in the <see cref="PlayerInput"/> Editor UI.
523+ /// The list of actions will be dependent on the <see cref="InputActionAsset"/> specified in the <see cref="PlayerInput"/> Editor UI.
524524 /// </remarks>
525525 public ReadOnlyArray < ActionEvent > actionEvents
526526 {
@@ -785,7 +785,7 @@ public ReadOnlyArray<InputDevice> devices
785785 /// </summary>
786786 /// <value>True if the player is missing devices required by the control scheme.</value>
787787 /// <remarks>
788- /// This can happen, for example, if the a device is unplugged during the game.
788+ /// This can happen, for example, if a device is unplugged during the game.
789789 /// </remarks>
790790 /// <seealso cref="InputControlScheme.deviceRequirements"/>
791791 /// <seealso cref="InputUser.hasMissingRequiredDevices"/>
@@ -1986,12 +1986,8 @@ private void SwitchControlSchemeInternal(ref InputControlScheme controlScheme, p
19861986 /// <remarks>
19871987 /// Represents an event invoked in response to actions being triggered.
19881988 ///
1989- /// Contains the Id and name of the action being triggered and the associated UnityAction to handle the action response.
1989+ /// Contains the ID and name of the <see cref="InputAction"/> being triggered and the associated <see cref=" UnityAction"/> to handle the action response.
19901990 /// </remarks>
1991- /// <example>
1992- /// <code>
1993- /// </code>
1994- /// </example>
19951991 /// <seealso cref="PlayerInput.actionEvents"/>
19961992 [ Serializable ]
19971993 public class ActionEvent : UnityEvent < InputAction . CallbackContext >
@@ -2020,13 +2016,13 @@ public ActionEvent()
20202016 }
20212017
20222018 /// <summary>
2023- /// Construct an action event and associated it with an action.
2019+ /// Construct an action event and associate it with an action.
20242020 /// </summary>
20252021 /// <remarks>
20262022 /// The event will be associated with the specified action. The action must be part of an action asset.
20272023 /// </remarks>
20282024 /// <param name="action">The action to associate with the event. The action must be part of an action asset.</param>
2029- /// <exception cref="ArgumentNullException">The action is null.</exception>
2025+ /// <exception cref="ArgumentNullException">The action is <c> null</c> .</exception>
20302026 /// <exception cref="ArgumentException">The action is not part of an action asset.</exception>
20312027 public ActionEvent ( InputAction action )
20322028 {
@@ -2045,10 +2041,10 @@ public ActionEvent(InputAction action)
20452041 /// Construct an action event and associated it with an action by GUID.
20462042 /// </summary>
20472043 /// <remarks>
2048- /// The event will be associated with the specified action.
2044+ /// The event will be associated with the specified action.
20492045 /// </remarks>
20502046 /// <param name="actionGUID">Action GUID</param>
2051- /// <param name="name">name of the action</param>
2047+ /// <param name="name">Name of the action</param>
20522048 public ActionEvent ( Guid actionGUID , string name = null )
20532049 {
20542050 m_ActionId = actionGUID . ToString ( ) ;
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