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Co-authored-by: João Freire <[email protected]>
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Packages/com.unity.inputsystem/InputSystem/Editor/InputSystemPackageControl.cs

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namespace UnityEngine.InputSystem.Editor
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{
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/// <summary>
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/// Force restart if InputSystem package is removed to activate and initialize it on managed side.
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/// Set Project Settings input handling to InputManager once the package is removed.
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/// Forces the Editor to restart if the InputSystem package is removed to activate and initialize it on the managed side.
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/// Automatically sets "Project Settings > Player > Active Input Handling" to "Input Manager" once the package is removed.
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/// </summary>
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internal class InputSystemPackageControl
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{

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