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Added link to manual on responding to actions.
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Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs

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@@ -1808,7 +1808,8 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
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/// The callback context provides you with a way to consume events (push-based input) as part of an update when using
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/// input action callback notifications. For example, <see cref="InputAction.started"/>,
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/// <see cref="InputAction.performed"/>, <see cref="InputAction.canceled"/> rather than relying on
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/// pull-based reading.
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/// pull-based reading. Also see <see href="https://docs.unity3d.com/Packages/[email protected]/manual/RespondingToActions.html">
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/// Responding To Actions</see> for additional information on differences between callbacks and polling.
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/// </para>
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/// <para>
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/// Use this struct to read the current input value through any of the read-method overloads:

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