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Adressed more xmldoc errors in validation tool
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Packages/com.unity.inputsystem/InputSystem/Actions/InputAction.cs

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1408,6 +1408,7 @@ public unsafe bool WasPerformedThisFrame()
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/// state, this property will stay true for the duration of the current frame (that is, until the next
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/// <see cref="InputSystem.Update"/> runs) as long as the action was completed at least once.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code>
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/// var teleport = playerInput.actions["Teleport"];
@@ -1425,7 +1426,6 @@ public unsafe bool WasPerformedThisFrame()
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/// The meaning of "frame" is either the current "dynamic" update (<c>MonoBehaviour.Update</c>) or the current
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/// fixed update (<c>MonoBehaviour.FixedUpdate</c>) depending on the value of the <see cref="InputSettings.updateMode"/> setting.
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/// </para>
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/// </remarks>
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/// <seealso cref="WasPerformedThisFrame"/>
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/// <seealso cref="WasReleasedThisFrame"/>
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/// <seealso cref="phase"/>
@@ -1828,6 +1828,7 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
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/// <para>
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/// You should not use or keep this struct outside of the callback.
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/// </para>
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/// </remarks>
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/// <example>
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/// <code>
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/// using UnityEngine;
@@ -1879,7 +1880,6 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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/// <seealso cref="performed"/>
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/// <seealso cref="started"/>
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/// <seealso cref="canceled"/>

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