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lines changed Original file line number Diff line number Diff line change @@ -1408,6 +1408,7 @@ public unsafe bool WasPerformedThisFrame()
14081408 /// state, this property will stay true for the duration of the current frame (that is, until the next
14091409 /// <see cref="InputSystem.Update"/> runs) as long as the action was completed at least once.
14101410 /// </para>
1411+ /// </remarks>
14111412 /// <example>
14121413 /// <code>
14131414 /// var teleport = playerInput.actions["Teleport"];
@@ -1425,7 +1426,6 @@ public unsafe bool WasPerformedThisFrame()
14251426 /// The meaning of "frame" is either the current "dynamic" update (<c>MonoBehaviour.Update</c>) or the current
14261427 /// fixed update (<c>MonoBehaviour.FixedUpdate</c>) depending on the value of the <see cref="InputSettings.updateMode"/> setting.
14271428 /// </para>
1428- /// </remarks>
14291429 /// <seealso cref="WasPerformedThisFrame"/>
14301430 /// <seealso cref="WasReleasedThisFrame"/>
14311431 /// <seealso cref="phase"/>
@@ -1828,6 +1828,7 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
18281828 /// <para>
18291829 /// You should not use or keep this struct outside of the callback.
18301830 /// </para>
1831+ /// </remarks>
18311832 /// <example>
18321833 /// <code>
18331834 /// using UnityEngine;
@@ -1879,7 +1880,6 @@ internal int BindingIndexOnMapToBindingIndexOnAction(int indexOfBindingOnMap)
18791880 /// }
18801881 /// </code>
18811882 /// </example>
1882- /// </remarks>
18831883 /// <seealso cref="performed"/>
18841884 /// <seealso cref="started"/>
18851885 /// <seealso cref="canceled"/>
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