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Update Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md
Co-authored-by: João Freire <[email protected]>
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Packages/com.unity.inputsystem/Documentation~/UsingProcessors.md

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@@ -49,7 +49,7 @@ You can achieve this by using an Invert Processor on the Action or the Binding.
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Finally, attach the following script to a GameObject with a PlayerInput component that references the corresponding Action Asset:
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```c#
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```csharp
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using UnityEngine;
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using UnityEngine.InputSystem;
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