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adjusted to lower touch sampling rate
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Assets/Tests/InputSystem/CorePerformanceTests.cs

Lines changed: 2 additions & 2 deletions
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@@ -1257,8 +1257,8 @@ public IEnumerator Performance_MeasureInputSystemFrameTimeWithProfilerMarkers_To
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}
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// move touch 1 with higher frequency assuming higher touch sampling rate then frames drawn
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// 120Hz screen refresh rate & 2k+ Hz touch sampling rate
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for (int j = 1; j <= 20; j++)
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// 60Hz screen refresh rate & 260+ Hz touch sampling rate
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for (int j = 1; j <= 5; j++)
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{
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MoveTouch(1, new Vector2(0.1f + j, 0.2f + j), queueEventOnly: true);
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}

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