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remove code out of remarks section
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  • Packages/com.unity.inputsystem/InputSystem/Devices

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Packages/com.unity.inputsystem/InputSystem/Devices/Keyboard.cs

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@@ -228,7 +228,7 @@ namespace UnityEngine.InputSystem
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///
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/// To find the text character (if any) generated by a key according to the currently active keyboard
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/// layout, use the <see cref="InputControl.displayName"/> property of <see cref="KeyControl"/>.
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///
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/// </remarks>
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/// <example>
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/// <code>
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/// using UnityEngine;
@@ -247,7 +247,6 @@ namespace UnityEngine.InputSystem
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/// }
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/// </code>
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/// </example>
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/// </remarks>
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// NOTE: Has to match up with 'KeyboardInputState::KeyCode' in native.
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// NOTE: In the keyboard code, we depend on the order of the keys in the various keyboard blocks.
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public enum Key

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