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added "using" statements to code example
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  • Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput

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Packages/com.unity.inputsystem/InputSystem/Plugins/PlayerInput/PlayerInput.cs

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@@ -72,6 +72,8 @@ namespace UnityEngine.InputSystem
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///
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/// <example>
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/// <code>
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/// using UnityEngine;
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/// using UnityEngine.InputSystem;
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/// // Component to sit next to PlayerInput.
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/// [RequireComponent(typeof(PlayerInput))]
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/// public class MyPlayerLogic : MonoBehaviour

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