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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -37,6 +37,7 @@ however, it has to be formatted properly to pass verification tests.
- Fixed an issue where batch jobs would fail with "Error: Error building Player because scripts are compiling" if a source generated .inputactions asset is out of sync with its generated source code (ISXB-1300).

### Changed
- Changed location of the link xml file (code stripping rules), from a temporary directory to the project Library folder (ISX-2140).
- Added back the InputManager to InputSystem project-wide asset migration code with performance improvement (ISX-2086).
- Changed `OnScreenControl` to automaticaly switch, in Single Player with autoswitch enabled, to the target device control scheme when the first component is enabled to prevent bad interactions when it start.
- Changed paremeter `overrideModifiersNeedToBePressedFirst` to obsolete for `ButtonWithOneModifier`, `ButtonWithTwoModifiers`, `OneModifierComposite` and `TwoModifiersComposite` in favour the new `modifiersOrder` parameter which is more explicit.
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Original file line number Diff line number Diff line change
Expand Up @@ -77,9 +77,12 @@ public string GenerateAdditionalLinkXmlFile(BuildReport report, UnityLinkerBuild

sb.AppendLine("</linker>");

var filePathName = Path.Combine(Application.dataPath, "..", "Temp", "InputSystemLink.xml");
File.WriteAllText(filePathName, sb.ToString());
return filePathName;
var linkXmlDirectory = Path.Combine(Application.dataPath, "..", "Library", "InputSystem");
var linkXmlFile = Path.Combine(linkXmlDirectory, $"{data.target}Link.xml");

Directory.CreateDirectory(linkXmlDirectory);
File.WriteAllText(linkXmlFile, sb.ToString());
return linkXmlFile;
}

static bool IsTypeUsedViaReflectionByInputSystem(Type type)
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