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4 changes: 2 additions & 2 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -9,12 +9,12 @@ Due to package verification, the latest version below is the unpublished version
however, it has to be formatted properly to pass verification tests.

## [Unreleased] - yyyy-mm-dd
### Fixed
- Fixed an issue causing InvalidOperationException when entering playmode with domain reload disabled. [ISXB-1208](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1208).

### Fixed
- Fixed an issue causing InvalidOperationException when entering playmode with domain reload disabled. [ISXB-1208](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1208).
- Fixed an issue where the prompt to enable the InputSystem backends would interrupt the import of large assets.
- Fixed Cut Mode for Action Maps and Actions to make renaming disabled. [ISXB-1155](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1155)
- Fixed an issue where dropdown menu for Path in Input Actions Editor could not be selected from any button position. [ISXB-1309](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1309)


## [1.12.0] - 2025-01-15
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Original file line number Diff line number Diff line change
Expand Up @@ -96,18 +96,17 @@ public void OnGUI(Rect rect, GUIContent label = null, SerializedProperty propert

var lineRect = rect;
var labelRect = lineRect;
labelRect.width = EditorGUIUtility.labelWidth;
labelRect.width = EditorStyles.label.CalcSize(pathLabel).x + 20; // Fit to label with some padding
EditorGUI.LabelField(labelRect, pathLabel);
lineRect.x += labelRect.width;
lineRect.width -= labelRect.width;

var bindingTextRect = lineRect;
var editButtonRect = lineRect;

var bindingTextRectOffset = 80;
bindingTextRect.width += bindingTextRectOffset;
bindingTextRect.x -= bindingTextRectOffset + 20;
editButtonRect.x = bindingTextRect.x + bindingTextRect.width; // Place it directly after the textRect
bindingTextRect.x = labelRect.x + labelRect.width; // Place directly after labelRect
editButtonRect.x += lineRect.width - 20; // Place at the edge of the window to appear after bindingTextRect
bindingTextRect.width = editButtonRect.x - bindingTextRect.x; // bindingTextRect fills remaining space between label and editButton
editButtonRect.width = 20;
editButtonRect.height = 15;

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