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FIX: Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null #2222

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@hannem-rythmos hannem-rythmos commented Aug 7, 2025

Description

Case ISXB-1610] (https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1610)

This PR removes the null check in MultiplayerEventSystem.InitializePlayerRoot() that prevented setting InputSystemUIInputModule.localMultiPlayerRoot to null. We found that the check was introduced in PR #1547, but no specific reason was provided

Since localMultiPlayerRoot is already safely used (e.g., in IsMoveAllowed() via its own null check), we have removed the null check.

Testing status & QA

Added a UnityTest to validate that setting InputSystemUIInputModule.localMultiPlayerRoot to null allows full UI navigation as expected.

Overall Product Risks

Please rate the potential complexity and halo effect from low to high for the reviewers. Note down potential risks to specific Editor branches if any.

  • Complexity: low
  • Halo Effect: low

Comments to reviewers

As localMultiPlayerRoot is having its own null check, we have removed the PlayerRoot null check in InitializePlayerRoot().

Checklist

Before review:

  • Changelog entry added.
    • Explains the change in Changed, Fixed, Added sections.
    • For API change contains an example snippet and/or migration example.
    • JIRA ticket linked, example (case %%). If it is a private issue, just add the case ID without a link.
    • Jira port for the next release set as "Resolved".
  • Tests added/changed, if applicable.
    • Functional tests Area_CanDoX, Area_CanDoX_EvenIfYIsTheCase, Area_WhenIDoX_AndYHappens_ThisIsTheResult.
    • Performance tests.
    • Integration tests.
  • Docs for new/changed API's.
    • Xmldoc cross references are set correctly.
    • Added explanation how the API works.
    • Usage code examples added.
    • The manual is updated, if needed.

During merge:

  • Commit message for squash-merge is prefixed with one of the list:
    • NEW: ___.
    • FIX: ___.
    • DOCS: ___.
    • CHANGE: ___.
    • RELEASE: 1.1.0-preview.3.

After merge:

  • Create forward/backward port if needed. If you are blocked from creating a forward port now please add a task to ISX-1444.

Added a new test to verify UI navigation and submit actions using a gamepad when the event system's playerRoot (localMultiPlayerRoot) is set and when it is null. Ensures navigation and submit functionality work correctly in both scenarios.
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unity-cla-assistant commented Aug 7, 2025

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@hannem-rythmos hannem-rythmos changed the title [ISXB-1610] FIX for 1.4X: Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null [ISXB-1610] FIX: Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null Aug 7, 2025
@hannem-rythmos hannem-rythmos changed the title [ISXB-1610] FIX: Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null FIX: Impossibility to set InputSystemUIInputModule.localMultiPlayerRoot to null Aug 7, 2025
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codecov-github-com bot commented Aug 7, 2025

Codecov Report

All modified and coverable lines are covered by tests ✅

@@             Coverage Diff             @@
##           develop    #2222      +/-   ##
===========================================
+ Coverage    68.10%   68.13%   +0.02%     
===========================================
  Files          367      367              
  Lines        53629    53628       -1     
===========================================
+ Hits         36524    36538      +14     
+ Misses       17105    17090      -15     
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Flags with carried forward coverage won't be shown. Click here to find out more.

Files with missing lines Coverage Δ
...m/InputSystem/Plugins/UI/MultiplayerEventSystem.cs 100.00% <ø> (ø)

... and 2 files with indirect coverage changes

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@hannem-rythmos hannem-rythmos marked this pull request as ready for review August 7, 2025 12:56
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Looks good to me, adding Joao that might have a bit more insights on this area than me, and Paulius as the area QA

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