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FIX: Update sample materials to be URP/HDRP compatible [TBD] #2223
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Codecov ReportAll modified and coverable lines are covered by tests ✅ @@ Coverage Diff @@
## develop #2223 +/- ##
===========================================
- Coverage 68.11% 68.09% -0.02%
===========================================
Files 367 367
Lines 53629 53629
===========================================
- Hits 36529 36521 -8
- Misses 17100 17108 +8
Flags with carried forward coverage won't be shown. Click here to find out more. see 3 files with indirect coverage changes 🚀 New features to boost your workflow:
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Description
Switches out sample materials to a shadergraph one that is cross compatible between URP/HDRP. One caveat is that if someone want to use it with the old built in render pipeline they have to install the shadergraph package. Also, this adds a dependency to our own main project as it is a built in render pipeline project.
Note: Shadergraph version added is the one offered by 22.3 which seems to update just fine across our supported editors
Testing status & QA
Please describe the testing already done by you and what testing you request/recommend QA to execute. If you used or created any testing project please link them here too for QA.
Overall Product Risks
Please rate the potential complexity and halo effect from low to high for the reviewers. Note down potential risks to specific Editor branches if any.
Comments to reviewers
Please describe any additional information such as what to focus on, or historical info for the reviewers.
Checklist
Before review:
Changed
,Fixed
,Added
sections.Area_CanDoX
,Area_CanDoX_EvenIfYIsTheCase
,Area_WhenIDoX_AndYHappens_ThisIsTheResult
.During merge:
NEW: ___
.FIX: ___
.DOCS: ___
.CHANGE: ___
.RELEASE: 1.1.0-preview.3
.After merge: