Skip to content
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
4 changes: 2 additions & 2 deletions Assets/Tests/InputSystem/Plugins/DualShockTests.cs
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
using UnityEngine.InputSystem;
using UnityEngine.InputSystem.LowLevel;
using UnityEngine.InputSystem.DualShock;
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA || UNITY_STANDALONE_LINUX
using UnityEngine.InputSystem.DualShock.LowLevel;
#endif
using UnityEngine.InputSystem.Processors;
Expand All @@ -18,7 +18,7 @@

internal class DualShockTests : CoreTestsFixture
{
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA
#if UNITY_EDITOR || UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_STANDALONE_LINUX
public DualShockGamepad Devices_SupportsDualShockAsHID<TDevice, TState>(TState state)
where TDevice : DualShockGamepad
where TState : struct, IInputStateTypeInfo
Expand Down
Original file line number Diff line number Diff line change
@@ -1,4 +1,4 @@
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_WSA || PACKAGE_DOCS_GENERATION
#if UNITY_EDITOR || UNITY_STANDALONE_OSX || UNITY_STANDALONE_WIN || UNITY_STANDALONE_LINUX || UNITY_WSA || PACKAGE_DOCS_GENERATION
using System;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
Expand Down
Original file line number Diff line number Diff line change
Expand Up @@ -26,7 +26,7 @@ public static void Initialize()
// or none at all. E.g. when connected via Bluetooth on OSX, the DualShock will
// not return anything from IOHIDDevice_GetProduct() and IOHIDevice_GetManufacturer()
// even though it will report the expected results when plugged in via USB.
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR
#if UNITY_STANDALONE_WIN || UNITY_STANDALONE_OSX || UNITY_WSA || UNITY_EDITOR || UNITY_STANDALONE_LINUX
InputSystem.RegisterLayout<DualSenseGamepadHID>(
matches: new InputDeviceMatcher()
.WithInterface("HID")
Expand Down
Loading