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1 change: 1 addition & 0 deletions Packages/com.unity.inputsystem/CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -10,6 +10,7 @@ however, it has to be formatted properly to pass verification tests.

## [Unreleased] - yyyy-mm-dd
- Fixed InputControl picker not updating correctly when the Input Actions Window was dirty. [ISXB-1221](https://issuetracker.unity3d.com/product/unity/issues/guid/ISXB-1221)
- Added missing UNITY_SWITCH2 define in Gamepad.cs to fix button display names

### Changed
- Expanded `RebindingUISample` to include a "game mode" state and a "menu state" to be more similar to a real game. Also added action-performed indicators (`InputActionIndicator`) illustrating when actions get triggered.
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Original file line number Diff line number Diff line change
Expand Up @@ -87,7 +87,7 @@ public struct GamepadState : IInputStateTypeInfo
internal const string ButtonNorthShortDisplayName = "Triangle";
internal const string ButtonWestShortDisplayName = "Square";
internal const string ButtonEastShortDisplayName = "Circle";
#elif UNITY_SWITCH
#elif UNITY_SWITCH || UNITY_SWITCH2
internal const string ButtonSouthShortDisplayName = "B";
internal const string ButtonNorthShortDisplayName = "X";
internal const string ButtonWestShortDisplayName = "Y";
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