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| 1 | +using UnityEditor.Build; |
| 2 | +using UnityEngine; |
| 3 | +using UnityEngine.SceneManagement; |
| 4 | +using UnityEngine.Rendering.PostProcessing; |
| 5 | + |
| 6 | +namespace UnityEditor.Rendering.PostProcessing |
| 7 | +{ |
| 8 | + public sealed class PostProcessResourceStripper : ScriptableObject |
| 9 | + { |
| 10 | + public const string DefaultStrippingConfigAssetPath = "Assets/PostProcessStrippingConfig.asset"; |
| 11 | + |
| 12 | + PostProcessStrippingConfig stripping; |
| 13 | + PostProcessStrippingConfig defaultConfig; |
| 14 | + |
| 15 | + [SerializeField] |
| 16 | + PostProcessResources unstrippedResources; |
| 17 | + |
| 18 | + static PostProcessResourceStripper s_Instance; |
| 19 | + |
| 20 | + public static PostProcessResourceStripper instance |
| 21 | + { |
| 22 | + get |
| 23 | + { |
| 24 | + if (s_Instance == null) |
| 25 | + { |
| 26 | + s_Instance = CreateInstance<PostProcessResourceStripper>(); |
| 27 | + s_Instance.defaultConfig = CreateInstance<PostProcessStrippingConfig>(); |
| 28 | + } |
| 29 | + |
| 30 | + return s_Instance; |
| 31 | + } |
| 32 | + } |
| 33 | + |
| 34 | + void Awake() |
| 35 | + { |
| 36 | + SceneManager.sceneLoaded += OnSceneLoaded; |
| 37 | + } |
| 38 | + |
| 39 | + void OnDestroy() |
| 40 | + { |
| 41 | + SceneManager.sceneLoaded -= OnSceneLoaded; |
| 42 | + } |
| 43 | + |
| 44 | + static void StripMultiScaleAO(PostProcessResources resources) |
| 45 | + { |
| 46 | + resources.computeShaders.multiScaleAODownsample1 = null; |
| 47 | + resources.computeShaders.multiScaleAODownsample2 = null; |
| 48 | + resources.computeShaders.multiScaleAORender = null; |
| 49 | + resources.computeShaders.multiScaleAOUpsample = null; |
| 50 | + resources.shaders.multiScaleAO = null; |
| 51 | + } |
| 52 | + |
| 53 | + static void StripScreenSpaceReflections(PostProcessResources resources) |
| 54 | + { |
| 55 | + resources.shaders.screenSpaceReflections = null; |
| 56 | + resources.computeShaders.gaussianDownsample = null; |
| 57 | + } |
| 58 | + |
| 59 | + static void StripDebugShaders(PostProcessResources resources) |
| 60 | + { |
| 61 | + resources.shaders.lightMeter = null; |
| 62 | + resources.shaders.gammaHistogram = null; |
| 63 | + resources.shaders.waveform = null; |
| 64 | + resources.shaders.vectorscope = null; |
| 65 | + resources.shaders.debugOverlays = null; |
| 66 | + |
| 67 | + resources.computeShaders.gammaHistogram = null; |
| 68 | + resources.computeShaders.waveform = null; |
| 69 | + resources.computeShaders.vectorscope = null; |
| 70 | + } |
| 71 | + |
| 72 | + static string FindPostProcessStrippingConfigGUID() |
| 73 | + { |
| 74 | + var guids = AssetDatabase.FindAssets("t:PostProcessStrippingConfig", null); |
| 75 | + if (guids.Length > 0) |
| 76 | + return guids[0]; |
| 77 | + else |
| 78 | + return null; |
| 79 | + } |
| 80 | + |
| 81 | + static public void EnsurePostProcessStrippingConfigAssetExists() |
| 82 | + { |
| 83 | + var guid = FindPostProcessStrippingConfigGUID(); |
| 84 | + if (guid != null) |
| 85 | + return; |
| 86 | + |
| 87 | + AssetDatabase.CreateAsset(CreateInstance<PostProcessStrippingConfig>(), DefaultStrippingConfigAssetPath); |
| 88 | + AssetDatabase.SaveAssets(); |
| 89 | + AssetDatabase.Refresh(); |
| 90 | + } |
| 91 | + |
| 92 | + void LazyLoadStrippingConfig() |
| 93 | + { |
| 94 | + if (stripping != null) |
| 95 | + return; |
| 96 | + |
| 97 | + var guid = FindPostProcessStrippingConfigGUID(); |
| 98 | + if (guid != null) |
| 99 | + { |
| 100 | + stripping = (PostProcessStrippingConfig) AssetDatabase.LoadAssetAtPath(AssetDatabase.GUIDToAssetPath(guid), typeof(PostProcessStrippingConfig)); |
| 101 | + } |
| 102 | + |
| 103 | + if (stripping == null) |
| 104 | + stripping = defaultConfig; |
| 105 | + } |
| 106 | + |
| 107 | + void SetConfig(PostProcessStrippingConfig config) |
| 108 | + { |
| 109 | + if (config == stripping) |
| 110 | + return; |
| 111 | + |
| 112 | + if (defaultConfig == null) |
| 113 | + return; |
| 114 | + |
| 115 | + if (config == defaultConfig) |
| 116 | + return; |
| 117 | + |
| 118 | + if (config == null) |
| 119 | + { |
| 120 | + stripping = defaultConfig; |
| 121 | + return; |
| 122 | + } |
| 123 | + |
| 124 | + stripping = config; |
| 125 | + } |
| 126 | + |
| 127 | + void Apply(BuildTarget target, PostProcessResources resources) |
| 128 | + { |
| 129 | + if (defaultConfig == null) |
| 130 | + return; |
| 131 | + |
| 132 | + LazyLoadStrippingConfig(); |
| 133 | + if (stripping == null) |
| 134 | + return; |
| 135 | + |
| 136 | + if (unstrippedResources == null) |
| 137 | + return; |
| 138 | + |
| 139 | + if (resources == null) |
| 140 | + return; |
| 141 | + |
| 142 | + resources.computeShaders = unstrippedResources.computeShaders.Clone(); |
| 143 | + resources.shaders = unstrippedResources.shaders.Clone(); |
| 144 | + |
| 145 | + // We don't support multi scale AO on mobile |
| 146 | + if (stripping.stripUnsupportedShaders && |
| 147 | + (target == BuildTarget.Android || target == BuildTarget.iOS || target == BuildTarget.tvOS)) |
| 148 | + { |
| 149 | + StripMultiScaleAO(resources); |
| 150 | + } |
| 151 | + |
| 152 | + if (stripping.stripDebugShaders) |
| 153 | + { |
| 154 | + StripDebugShaders(resources); |
| 155 | + } |
| 156 | + |
| 157 | + if (stripping.stripComputeShaders) |
| 158 | + { |
| 159 | + resources.computeShaders = new PostProcessResources.ComputeShaders(); |
| 160 | + resources.shaders.autoExposure = null; |
| 161 | + StripScreenSpaceReflections(resources); |
| 162 | + StripMultiScaleAO(resources); |
| 163 | + StripDebugShaders(resources); |
| 164 | + } |
| 165 | + |
| 166 | + if (stripping.stripUnsupportedShaders && !RuntimeUtilities.supportsDeferredShading) |
| 167 | + { |
| 168 | + StripScreenSpaceReflections(resources); |
| 169 | + resources.shaders.deferredFog = null; |
| 170 | + if (!RuntimeUtilities.supportsDepthNormals) |
| 171 | + resources.shaders.scalableAO = null; |
| 172 | + } |
| 173 | + |
| 174 | + if (stripping.stripUnsupportedShaders && !SystemInfo.supportsMotionVectors) |
| 175 | + { |
| 176 | + resources.shaders.motionBlur = null; |
| 177 | + resources.shaders.temporalAntialiasing = null; |
| 178 | + resources.shaders.screenSpaceReflections = null; |
| 179 | + resources.computeShaders.gaussianDownsample = null; |
| 180 | + } |
| 181 | + } |
| 182 | + |
| 183 | + void OnSceneLoaded(Scene scene, LoadSceneMode mode) |
| 184 | + { |
| 185 | + StripAll(); |
| 186 | + } |
| 187 | + |
| 188 | + public static void Strip(PostProcessResources resources) |
| 189 | + { |
| 190 | + instance.Apply(EditorUserBuildSettings.activeBuildTarget, resources); |
| 191 | + } |
| 192 | + |
| 193 | + public static void StripAll(BuildTarget target) |
| 194 | + { |
| 195 | + var allResources = PostProcessResourcesFactory.AllResources(); |
| 196 | + if (allResources == null) |
| 197 | + return; |
| 198 | + |
| 199 | + foreach (var resources in allResources) |
| 200 | + instance.Apply(EditorUserBuildSettings.activeBuildTarget, resources); |
| 201 | + } |
| 202 | + |
| 203 | + public static void StripAll() |
| 204 | + { |
| 205 | + StripAll(EditorUserBuildSettings.activeBuildTarget); |
| 206 | + } |
| 207 | + |
| 208 | + public static void StripAll(PostProcessStrippingConfig config) |
| 209 | + { |
| 210 | + instance.SetConfig(config); |
| 211 | + StripAll(EditorUserBuildSettings.activeBuildTarget); |
| 212 | + } |
| 213 | + } |
| 214 | + |
| 215 | +#if UNITY_2017_1_OR_NEWER |
| 216 | + sealed class UpdateStrippingOnBuildTargetChange : IActiveBuildTargetChanged |
| 217 | + { |
| 218 | + public int callbackOrder { get { return 0; } } |
| 219 | + public void OnActiveBuildTargetChanged(BuildTarget previousTarget, BuildTarget newTarget) |
| 220 | + { |
| 221 | + PostProcessResourceStripper.StripAll(newTarget); |
| 222 | + } |
| 223 | + } |
| 224 | + |
| 225 | + sealed class UpdateStrippingBeforeBuild : IPreprocessBuild |
| 226 | + { |
| 227 | + public int callbackOrder { get { return 0; } } |
| 228 | + |
| 229 | + #if UNITY_2018_1_OR_NEWER |
| 230 | + public void OnPreprocessBuild(Build.Reporting.BuildReport report) |
| 231 | + { |
| 232 | + PostProcessResourceStripper.StripAll(report.summary.platform); |
| 233 | + } |
| 234 | + #else |
| 235 | + public void OnPreprocessBuild(BuildTarget target, string path) |
| 236 | + { |
| 237 | + PostProcessResourceStripper.StripAll(target); |
| 238 | + } |
| 239 | + #endif |
| 240 | + } |
| 241 | +#endif |
| 242 | + |
| 243 | + [InitializeOnLoad] |
| 244 | + public class SetupStripping |
| 245 | + { |
| 246 | + static SetupStripping() |
| 247 | + { |
| 248 | + PostProcessResourceStripper.EnsurePostProcessStrippingConfigAssetExists(); |
| 249 | + PostProcessResourcesFactory.Init(PostProcessResourceStripper.Strip); |
| 250 | + } |
| 251 | + } |
| 252 | +} |
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