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Merge pull request #452 from Unity-Technologies/UT-1346-Add-QAReport
Added QAReport.md to repo
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QAReport.md

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# Quality Report - FBX Exporter Package
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## Version tested: 2.0.1-preview
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#### QA Owner: Alexis Morin
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### Tested On: Windows, MacOS
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### Test strategy
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[Ran Test Plan](https://docs.google.com/document/d/1W_RYL6j--nASVlxwJ4QWZpiZLPseKoxP5WAooANdlNU/edit?usp=sharing)
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##### New Features QA:
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- In Unity 2018.3 Prefab Variants replaces Linked Prefabs. The "Convert To Linked Prefab" menu items have been removed.
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- Updated documentation
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##### Fixes QA:
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- Fixed error when exporting SkinnedMesh with bones that are not descendants of the root bone
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- Fixed animation only export not exporting animation in 2.0.0
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- Fixed calculating center of root objects when exporting "Local Pivot"/"Local Centered"
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### Package Status
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- No issues from current test plan or bugfixes.
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- Mesh offset bug when exporting the "Lu" character from the Adam character pack still present.
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- "Fbx Export" settings still in their own tab whereas the other project settings have been integrated into their own dockable window.
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- prefabUtility and usePhysicalCamera errors in 2018.1 but we've deprecated support for it so it's not an issue

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