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+ # Quality Report - FBX Exporter Package
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+ ## Version tested: 2.0.1-preview
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+ #### QA Owner: Alexis Morin
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+ ### Tested On: Windows, MacOS
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+
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+ ### Test strategy
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+ [ Ran Test Plan] ( https://docs.google.com/document/d/1W_RYL6j--nASVlxwJ4QWZpiZLPseKoxP5WAooANdlNU/edit?usp=sharing )
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+ ##### New Features QA:
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+ - In Unity 2018.3 Prefab Variants replaces Linked Prefabs. The "Convert To Linked Prefab" menu items have been removed.
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+ - Updated documentation
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+ ##### Fixes QA:
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+ - Fixed error when exporting SkinnedMesh with bones that are not descendants of the root bone
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+ - Fixed animation only export not exporting animation in 2.0.0
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+ - Fixed calculating center of root objects when exporting "Local Pivot"/"Local Centered"
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+ ### Package Status
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+ - No issues from current test plan or bugfixes.
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+ - Mesh offset bug when exporting the "Lu" character from the Adam character pack still present.
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+ - "Fbx Export" settings still in their own tab whereas the other project settings have been integrated into their own dockable window.
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+ - prefabUtility and usePhysicalCamera errors in 2018.1 but we've deprecated support for it so it's not an issue
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