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| 1 | +# *********************************************************************** |
| 2 | +# Copyright (c) 2017 Unity Technologies. All rights reserved. |
| 3 | +# |
| 4 | +# Licensed under the ##LICENSENAME##. |
| 5 | +# See LICENSE.md file in the project root for full license information. |
| 6 | +# *********************************************************************** |
| 7 | + |
| 8 | +cmake_minimum_required (VERSION 3.8) |
| 9 | + |
| 10 | +# Default is a release build. |
| 11 | +if (NOT CMAKE_BUILD_TYPE) |
| 12 | + # CMAKE_BUILD_TYPE is special, so we have to CACHE FORCE to actually set it, |
| 13 | + # or else our 'set' has very wonky scope. |
| 14 | + set(CMAKE_BUILD_TYPE "Release" CACHE STRING "" FORCE) |
| 15 | +elseif (CMAKE_BUILD_TYPE STREQUAL "Debug") |
| 16 | + list(APPEND CMAKE_CXX_FLAGS "-DMEMORY_DEBUG") |
| 17 | +endif() |
| 18 | +message(STATUS "Building for ${CMAKE_BUILD_TYPE}") |
| 19 | + |
| 20 | +if (NOT DEFINED PACKAGE_VERSION OR "${PACKAGE_VERSION}" STREQUAL "") |
| 21 | + set(PACKAGE_VERSION "0.0.15a") |
| 22 | +endif() |
| 23 | +message(STATUS "Using Package Version: ${PACKAGE_VERSION}") |
| 24 | + |
| 25 | +if (NOT DEFINED PACKAGE_PATH OR "${PACKAGE_PATH}" STREQUAL "") |
| 26 | + set(PACKAGE_PATH "${CMAKE_BINARY_DIR}/FbxExporters_${PACKAGE_VERSION}.unitypackage") |
| 27 | +endif() |
| 28 | +message(STATUS "Creating Exporter Package at: ${PACKAGE_PATH}") |
| 29 | + |
| 30 | +if (NOT DEFINED FBXSDK_PACKAGE_PATH) |
| 31 | + # TODO: store the FbxSdk directly in this project |
| 32 | + set(FBXSDK_PACKAGE_PATH "${CMAKE_SOURCE_DIR}/../FbxSharpBuild") |
| 33 | + |
| 34 | + # find the most recent package at the path |
| 35 | + file(GLOB FBXSDK_PACKAGES "${FBXSDK_PACKAGE_PATH}/FbxSdk_*.*.*.unitypackage") |
| 36 | + set(NEWEST_PACKAGE "") |
| 37 | + foreach(fbxsdk_package ${FBXSDK_PACKAGES}) |
| 38 | + if(fbxsdk_package IS_NEWER_THAN NEWEST_PACKAGE) |
| 39 | + set(NEWEST_PACKAGE ${fbxsdk_package}) |
| 40 | + endif() |
| 41 | + endforeach(fbxsdk_package) |
| 42 | + |
| 43 | + if("${NEWEST_PACKAGE}" STREQUAL "") |
| 44 | + message(FATAL_ERROR "Failed to find FbxSdk Unity Package at: ${FBXSDK_PACKAGE_PATH}") |
| 45 | + else() |
| 46 | + set(FBXSDK_PACKAGE_PATH ${NEWEST_PACKAGE}) |
| 47 | + endif() |
| 48 | +endif() |
| 49 | + |
| 50 | +IF(EXISTS ${FBXSDK_PACKAGE_PATH}) |
| 51 | + message(STATUS "Using FbxSdk Package: ${FBXSDK_PACKAGE_PATH}") |
| 52 | +ELSE() |
| 53 | + message(FATAL_ERROR "Cannot find FbxSdk Package: ${FBXSDK_PACKAGE_PATH}") |
| 54 | +ENDIF() |
| 55 | + |
| 56 | +# promote warnings to errors |
| 57 | +if(MSVC) |
| 58 | +set(PROJECT_COMPILE_FLAGS "/WX") |
| 59 | +else() |
| 60 | +# requires gcc 6 or higher |
| 61 | +set(PROJECT_COMPILE_FLAGS "-Werror -Wno-error=null-dereference") |
| 62 | +endif() |
| 63 | + |
| 64 | +add_definitions(${PROJECT_COMPILE_FLAGS}) |
| 65 | + |
| 66 | +list(APPEND CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/deps/cmake) |
| 67 | + |
| 68 | +########################################################################### |
| 69 | +# Find packages that we need. |
| 70 | + |
| 71 | +find_package(Unity REQUIRED) |
| 72 | +find_package(CSharpAssemblies REQUIRED) |
| 73 | +include(deps/cmake/BuildCSharp.cmake) |
| 74 | + |
| 75 | +set(Python_ADDITIONAL_VERSIONS 2.7) |
| 76 | + |
| 77 | +########################################################################### |
| 78 | +# Import FbxSharp package |
| 79 | + |
| 80 | +set(FBXSDK_PACKAGE_TARGET import_fbxsdk) |
| 81 | +add_custom_target( |
| 82 | + ${FBXSDK_PACKAGE_TARGET} |
| 83 | + # remove FbxSdk folder |
| 84 | + COMMAND ${CMAKE_COMMAND} -E remove_directory "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk" |
| 85 | + COMMAND "${UNITY_EDITOR_PATH}" -projectPath "${CMAKE_SOURCE_DIR}" -importPackage ${FBXSDK_PACKAGE_PATH} -quit |
| 86 | + COMMAND ${CMAKE_COMMAND} -E rename "${CMAKE_SOURCE_DIR}/Assets/FbxSdk" "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk" |
| 87 | +) |
| 88 | + |
| 89 | +########################################################################### |
| 90 | +# Add target to replace the unity package version number in files |
| 91 | +set(README_TARGET readme_replace) |
| 92 | +add_custom_target( |
| 93 | + ${README_TARGET} |
| 94 | + COMMAND ${PYTHON_EXECUTABLE} |
| 95 | + "${CMAKE_SOURCE_DIR}/scripts/file-search-replace.py" |
| 96 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/README.txt" |
| 97 | + ".*VERSION.*:.*" |
| 98 | + "VERSION: ${PACKAGE_VERSION}" |
| 99 | + COMMAND ${PYTHON_EXECUTABLE} |
| 100 | + "${CMAKE_SOURCE_DIR}/scripts/file-search-replace.py" |
| 101 | + "${CMAKE_SOURCE_DIR}/Assets/Integrations/Autodesk/maya/scripts/unityOneClick/version.py" |
| 102 | + ".*VERSION.*=.*" |
| 103 | + "VERSION = '${PACKAGE_VERSION}'" |
| 104 | + DEPENDS "${CMAKE_SOURCE_DIR}/scripts/file-search-replace.py" |
| 105 | + COMMENT "Replacing version number in files" |
| 106 | +) |
| 107 | + |
| 108 | +########################################################################### |
| 109 | +# Compile editor scripts into a multi-platform DLL |
| 110 | +if("${CMAKE_BUILD_TYPE}" STREQUAL "Release") |
| 111 | + set(CLASS_LIBRARY_DEST "${CMAKE_BINARY_DIR}/${CMAKE_BUILD_TYPE}") |
| 112 | + set(CLASS_LIBRARY_NAME "UnityFbxExporter.dll") |
| 113 | + |
| 114 | + add_custom_command(OUTPUT ${CLASS_LIBRARY_DEST} |
| 115 | + COMMAND ${CMAKE_COMMAND} -E make_directory ${CLASS_LIBRARY_DEST} |
| 116 | + ) |
| 117 | + |
| 118 | + fbxexporters_compile_csharp(OUTPUT ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME} |
| 119 | + EXTRA_ARGS |
| 120 | + "/target:library" |
| 121 | + SOURCES |
| 122 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxPrefab.cs" |
| 123 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ConvertToModel.cs" |
| 124 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExporter.cs" |
| 125 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExportSettings.cs" |
| 126 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs" |
| 127 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxPrefabInspector.cs" |
| 128 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/InstallIntegration.cs" |
| 129 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ReviewLastSavedModel.cs" |
| 130 | + REFERENCES |
| 131 | + "${CSHARP_MSCORLIB_LIBRARY}" |
| 132 | + "${CSHARP_SYSTEM_CORE_LIBRARY}" |
| 133 | + "${CSHARP_SYSTEM_LIBRARY}" |
| 134 | + "${CSHARP_UNITYEDITOR_LIBRARY}" |
| 135 | + "${CSHARP_UNITYENGINE_LIBRARY}" |
| 136 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk/Plugins/UnityFbxSdk.dll" |
| 137 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxTurnTableBase.cs" |
| 138 | + DEPENDS |
| 139 | + "${CLASS_LIBRARY_DEST}" |
| 140 | + ) |
| 141 | + add_custom_target(UnityFbxExporterDLL ALL DEPENDS ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME}) |
| 142 | + |
| 143 | + |
| 144 | + #set(CLASS_LIBRARY_NAME_3 "UnityFbxExporterSettings.dll") |
| 145 | + #fbxexporters_compile_csharp(OUTPUT ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME_3} |
| 146 | + # EXTRA_ARGS |
| 147 | + # "/target:library" |
| 148 | + # SOURCES |
| 149 | + # "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExportSettings.cs" |
| 150 | + # REFERENCES |
| 151 | + # "${CSHARP_MSCORLIB_LIBRARY}" |
| 152 | + # "${CSHARP_SYSTEM_CORE_LIBRARY}" |
| 153 | + # "${CSHARP_SYSTEM_LIBRARY}" |
| 154 | + # "${CSHARP_UNITYEDITOR_LIBRARY}" |
| 155 | + # "${CSHARP_UNITYENGINE_LIBRARY}" |
| 156 | + # "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk/Plugins/UnityFbxSdk.dll" |
| 157 | + # DEPENDS |
| 158 | + # "${CLASS_LIBRARY_DEST}" |
| 159 | + #) |
| 160 | + #add_custom_target(UnityFbxSettingsDLL ALL DEPENDS ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME_3}) |
| 161 | + |
| 162 | + set(CLASS_LIBRARY_NAME_2 "UnityFbxExporterEditor.dll") |
| 163 | + fbxexporters_compile_csharp(OUTPUT ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME_2} |
| 164 | + EXTRA_ARGS |
| 165 | + "/target:library" |
| 166 | + SOURCES |
| 167 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/*.cs" |
| 168 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ConvertToModel.cs" |
| 169 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExporter.cs" |
| 170 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxExportSettings.cs" |
| 171 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs" |
| 172 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/FbxPrefabInspector.cs" |
| 173 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/InstallIntegration.cs" |
| 174 | + #"${CMAKE_SOURCE_DIR}/Assets/FbxExporters/Editor/ReviewLastSavedModel.cs" |
| 175 | + REFERENCES |
| 176 | + "${CSHARP_MSCORLIB_LIBRARY}" |
| 177 | + "${CSHARP_SYSTEM_CORE_LIBRARY}" |
| 178 | + "${CSHARP_SYSTEM_LIBRARY}" |
| 179 | + "${CSHARP_UNITYEDITOR_LIBRARY}" |
| 180 | + "${CSHARP_UNITYENGINE_LIBRARY}" |
| 181 | + "${CMAKE_SOURCE_DIR}/Assets/FbxExporters/FbxSdk/Plugins/UnityFbxSdk.dll" |
| 182 | + "${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME}" |
| 183 | + DEPENDS |
| 184 | + "${CLASS_LIBRARY_DEST}" |
| 185 | + UnityFbxExporterDLL |
| 186 | + ) |
| 187 | + add_custom_target(UnityFbxExporterEditorDLL ALL DEPENDS ${CLASS_LIBRARY_DEST}/${CLASS_LIBRARY_NAME_2}) |
| 188 | + |
| 189 | +endif() |
| 190 | + |
| 191 | +########################################################################### |
| 192 | +# Add target for creating a package |
| 193 | +add_custom_command( |
| 194 | + OUTPUT ${PACKAGE_PATH} |
| 195 | + COMMAND "${UNITY_EDITOR_PATH}" -batchmode -projectPath ${CMAKE_SOURCE_DIR} -exportPackage Assets/FbxExporters ${PACKAGE_PATH} -quit |
| 196 | + COMMENT "Creating Unity Package ${PACKAGE_PATH}" |
| 197 | + DEPENDS ${MAYA_INTEGRATION_TARGET} |
| 198 | + ) |
| 199 | +add_custom_target(unitypackage DEPENDS ${PACKAGE_PATH} ${FBXSDK_PACKAGE_TARGET} ${MAYA_INTEGRATION_TARGET} ${README_TARGET}) |
| 200 | + |
| 201 | +enable_testing() |
| 202 | +add_test(NAME run-all COMMAND "${UNITY_EDITOR_PATH}" -batchmode -projectPath ${CMAKE_SOURCE_DIR} runEditorTests -quit) |
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