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Commit 170cc51

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AJubrey
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[ADDED] a little bit of description to some of the tags i left in the code, but i was brief- we should be checking the card for more description
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Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs

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@@ -773,7 +773,7 @@ void ClassifyComponents(Transform newFbx, Transform prefab)
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// same node), we line up the components in the order they
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// appear. This never happens in stock Unity, someone must have
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// added an AssetPostprocessor for it to occur.
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// (Uni-31604) do something smarter.
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// (Uni-31604) Improve how the auto-updater classifies components
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//
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// If the node isn't going to be in the prefab, we don't care
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// about what components might be on it.

Assets/FbxExporters/Editor/InstallIntegration.cs

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@@ -467,7 +467,7 @@ public bool InstallMaya(bool verbose = false)
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{
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throw new NotImplementedException();
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// (Uni-31606)
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// (Uni-31606) Parse maya mod file during installation and find location
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}
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return SetupUserStartupScript (verbose);

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