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vkovecDavid Lassonde
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add more detail to constraint export documentation
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Packages/com.unity.formats.fbx/Documentation~/com.unity.formats.fbx.md

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@@ -112,6 +112,39 @@ The FBX Exporter exports the following objects:
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* Intensity
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* Range
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* Shadows (either On or Off)
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* Constraints or type *Rotation*, *Aim*, *Position*, *Scale*, and *Parent*; also the following attributes:
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* Sources
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* Source Weight
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* Weight
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* Active
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* Rotation:
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* Affected axes (X,Y,Z)
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* Rotation Offset
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* Rest Rotation
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* Aim:
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* Affected axes (X,Y,Z)
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* Rotation Offset
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* Rest Rotation
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* World Up Type
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* World Up Object
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* World Up Vector
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* Up Vector
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* Aim Vector
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* Position:
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* Affected axes (X,Y,Z)
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* Translation Offset
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* Rest Translation
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* Scale:
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* Affected axes (X,Y,Z)
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* Scale Offset
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* Rest Scale
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* Parent:
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* Source Translation Offset (animated)
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* Source Rotation Offset (animated)
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* Affect Rotation Axes
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* Affect Translation Axes
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* Rest Translation
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* Rest Rotation
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* Legacy and Generic Animation from Animation and Animator components, or from a Timeline clip; also the following animated attributes:
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* Transforms
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* Lights:
@@ -120,13 +153,18 @@ The FBX Exporter exports the following objects:
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* Color
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* Cameras:
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* Field of View
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* Constraints:
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* Weight
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* Source Weight
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* Translation Offset (Position Constraint)
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* Rotation Offset (Rotation Constraint and Aim Constraint)
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* Scale Offset (Scale Constraint)
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* Source Translation Offset (Parent Constraint)
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* Source Rotation Offset (Parent Constraint)
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* World Up Vector (Aim Constraint)
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* Up Vector (Aim Constraint)
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* Aim Vector (Aim Constraint)
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* Blendshapes
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* Constraints
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* Rotation
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* Aim
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* Position
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* Scale
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* Parent
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## Export Options window

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