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CHANGELOG.md
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## [3.0.2-preview.1] - 2020-03-25
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### Fixed
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-- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya.
+- Blendshapes naming in FBX so that multiple blendshapes all import correctly in Maya. Thank you to @lazlo-bonin for the fix.
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- Don't override transforms when creating FBX Linked Prefab, so that the prefab updates properly when the FBX transforms are modified.
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- Changed FBX Linked Prefab to keep Unity materials instead of using materials exported to FBX file.
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- Fix issue where Maya imports root bone as null object if it doesn't have any descendants that are also bones.
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