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Copy file name to clipboardExpand all lines: CHANGELOG.md
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# Changes in Fbx Exporter
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## [3.2.0-preview.1] - 2020-04-23
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## [3.2.0-preview.1] - 2020-04-28
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### Added
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- Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
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- The option can be found in File > Unity > Create Export Set
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- Added a null check when inspecting whether a Timline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
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- Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
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- Fix skinned mesh always exports in bind pose regardless of current pose.
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- Import/Export in Maya Integration fails if FBX Import/Export settings file missing.
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