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2 parents e7d81c8 + be378d3 commit 49b3f9fCopy full SHA for 49b3f9f
Assets/FbxExporters/Editor/FbxPrefabAutoUpdater.cs
@@ -234,8 +234,12 @@ public static void UpdateLinkedPrefab(GameObject prefabInstance)
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foreach (var fbxPrefabComponent in prefab.GetComponentsInChildren<FbxPrefab>())
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{
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+ // Launch the manual update UI to allow the user to fix
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+ // renamed nodes (or auto-update if there's nothing to rename).
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var fbxPrefabUtility = new FbxPrefabUtility(fbxPrefabComponent);
- fbxPrefabUtility.SyncPrefab();
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+ ManualUpdateEditorWindow window = (ManualUpdateEditorWindow)EditorWindow.GetWindow(typeof(ManualUpdateEditorWindow));
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+ window.Init(fbxPrefabUtility, fbxPrefabComponent);
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+ window.Show();
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}
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