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Copy file name to clipboardExpand all lines: Packages/com.unity.formats.fbx/Documentation/com.unity.formats.fbx.md
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@@ -38,49 +38,39 @@ The FBX Exporter package contains:
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* FBX Prefab Component
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* Integration with 3D modeling software (3ds Max and Maya)
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## Known Issues
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* When installing a new version of the FBX Exporter Package after using version 1.1.0.b1, the link between Assets and FbxPrefab components may be lost. See [Updating from 1.1.0b1](#Repairs_1_1_0b_1) for repairing instructions.
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* When installing a new version of the FBX Exporter Package after using version 1.1.0.b1, the link between Assets and FbxPrefab components may be lost. See [Updating from 1.1.0b1](# Updating from 1.1.0b1) for repairing instructions.
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# Updating from the Asset Store Version to the Package Manager Version
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If you use Linked Prefabs in your project then they will need to be upgraded to work with the Package Manager version, these are the steps:
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# Installing the FBX Exporter package in Unity
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1. Back up your project.
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Before you install the FBX Exporter Package, follow these steps (recommended):
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2. Make sure you Unity is closed.
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1. Back up your Project.
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3. Delete the *FbxExporters* folder from your Assets folder.
5. Select __Edit__ > __Project Settings__ > __Fbx Export__ and click on the __FBX Prefab Component Updater__ button.
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6. Restart Unity.
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5. Select the FbxExporter package from the file browser and click __Open__ to [import and install](https://docs.unity3d.com/Manual/AssetPackages.html) the new version of the FBX Exporter package.
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Your Prefab instances will now be working again.
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## Making Sure Your Project Supports Text-Based Asset Serialization
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Unity uses serialization to store Scene and Prefab files in a text-based, merge-friendly format. For the Package Manager version of the FBX Exporter to work properly, you need to ensure that your Unity project’s Asset Serialization Mode is set to *Force Text*.
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<aname="Repairs_1_1_0b_1"></a>
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## Updating from 1.1.0b1
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If your previous version of the FBX Exporter Package was 1.1.0b1, some Assets in your Project may lose their FbxPrefab components. To repair this issue, follow these steps:
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1. If your Project Assets are serialized as Binary, select __Edit__ > __Project Settings__ > __Editor__ to view the Editor Settings.
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2. Change the __Asset Serialization__ mode to __Force Text__. The __Force Text__ option converts all Project Assets to text.
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3. Before continuing, back up your Project.
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4. Select __Edit__ > __Project Settings__ > __Fbx Export__ to view the [Fbx Export Settings](#FBXSettings).
5. Click the __Run Component Updater__ button to repair all text serialized Prefab and Scene Assets in the Project containing the FbxPrefab component.
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1. Navigate to __Edit__ > __Project Settings__ > __Editor__.
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1. Set the __Asset Serialization Mode__ to *Force Text*.
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<aname="ExportFBX"></a>
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# Exporting FBX files from Unity
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|__Keep Open__|Check this option to keep the selected 3D modeling software open after installing it. |
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|__Hide Native Menu__|Check this option to hide the native __Send to Unity__ menu in Maya and Maya LT. |
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|__Install Unity Integration__|Click this button to install [Unity Integration](#Integration) for the selected __3D Application__. |
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|__Run Component Updater__|Click this button to run the [Component Updater](#Repairs_1_1_0b_1) to repair any broken FbxPrefab components if your previous version of the FBX Exporter Package was 1.1.0b1. |
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|__Run Component Updater__|Click this button to run the [Component Updater](# Updating from 1.1.0b1) to repair any broken FbxPrefab components if your previous version of the FBX Exporter Package was 1.1.0b1. |
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