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Copy file name to clipboardExpand all lines: Packages/com.unity.formats.fbx/CHANGELOG.md
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RELEASE NOTES
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**Version**: 1.6.0-preview
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## [1.6.0] - 2018-05-29
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NEW FEATURES
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* Fixed skinned mesh bone update
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**Version**: 1.5.0-preview
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## [1.5.0]
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NEW FEATURES
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* DCC integration plug-ins now work with packman
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**Version**: 1.4.0-preview
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## [1.4.0]
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NEW FEATURES
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* Last frame was sometimes not exported
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* FBX export dialog hard to read in Unity Pro's dark theme
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**Version**: sprint55
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## [sprint55]
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NEW FEATURES
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When converting an existing FBX file, the fbx filename and fbx export options are ignored (but not greyed out).
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When converting an existing prefab, the prefab filename is ignored (but not greyed out)
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**Version**: 1.3.0f1
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## [1.3.0f1]
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NEW FEATURES
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* Updated documentation
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**Version**: 1.3.0b3
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## [1.3.0b3]
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NEW FEATURES
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* FbxExporter: fix so "Compatible Naming" doesn't modify scene on export
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* ConvertToPrefab: warn that hierarchy might change and animations could break when "Compatible Naming" is enabled
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**Version**: 1.3.0b2
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## [1.3.0b2]
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NEW FEATURES
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* Cannot export animation only from 3ds Max
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**Version**: 1.3.0b1
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## [1.3.0b1]
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FIXES
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* 3DIntegration: fbx containing rig must have file units in cm in order for animation exported from Unity to be properly applied
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* ConvertToPrefab: converting model instance that has been modified in the scene won't reexport fbx
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**Version**: sprint50
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## [sprint50]
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NEW FEATURES
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* ExportModelUI: restore "Include" setting from "Animation Only" after exporting timeline clip
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* FbxExporter: if export unrendered turned off, don't export meshes that have disabled mesh renderers
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**Version**: sprint49
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## [sprint49]
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NEW FEATURES
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* Requires Unity 2018.1.0
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**Version**: sprint48
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## [sprint48]
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NEW FEATURES
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* FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
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* MayaIntegration: fix so export set names don't contain invalid chars from filenames (e.g. spaces)
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**Version**: sprint47
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## [sprint47]
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NEW FEATURES
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If the object being exported in the scene is an fbx model instance, then create the prefab with the FbxPrefab component,
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and attach it to the existing fbx without re-exporting the fbx.
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**Version**: sprint46
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## [sprint46]
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NEW FEATURES
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* NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count
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* PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off
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**Version**: sprint45
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## [sprint45]
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NEW FEATURES
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Animation and Animator components. All animation clips will be saved to the same fbx.
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The first clip exported will be the default clip from the root Animator or Animation component.
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**Version**: 1.3.0a1
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## [1.3.0a1]
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FIXES
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* FbxExporter: fixed so last keyframe is exported
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* fix Universal Windows Platform build errors
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Error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
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**Version**: sprint43
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## [sprint43]
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NEW FEATURES
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* FbxExporter: Added support for exporting Blendshapes
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* FbxExporter: Added unroll filter to support continuous rotations
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* FbxExporter: Fixed issue where exported animations always operated at 30 FPS, regardless of what they were originally
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**Version**: sprint42
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## [sprint42]
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NEW FEATURES
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* FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
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* Animated continuous rotations are not maintained
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* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.
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**Version**: sprint41
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## [sprint41]
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NEW FEATURES
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* Added support for exporting lights
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* FbxPrefabAutoUpdater: fixed so RectTransforms update correctly in Unity 2017.3
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* ConvertToPrefab: fixed null reference exception when converting missing components
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**Version**: 1.2.0b1
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## [1.2.0b1]
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Clicking the button will repair all prefabs and scene files serialized as text.
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To repair binary files, first convert asset serialization mode to "Force Text" in Editor Settings (Edit->Project Settings->Editor).
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**Version**: sprint36
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## [sprint36]
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NEW FEATURES
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*FbxExporter: Don't export visibility
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*FbxExportSettings: Fix vendor location environmnet variable pointing to empty folder
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*MaxIntegration: Reset export path on new scene
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**Version**: sprint35
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## [sprint35]
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NEW FEATURES
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* Export Settings: Fix empty dropdown selection when uninstalling 3D applications
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* Convert to Linked Prefab: fix prefab instance name differing from prefab file name when filename is incremented
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**Version**: sprint34
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## [sprint34]
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NEW FEATURES
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* Fbx Prefab: Add tooltip to "Source Fbx Asset" field
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* Export Settings: Search for 3D applicaitons in multiple vendor locations (e.g. C:/ and D:/ drive)
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**Version**: 1.1.0b1
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## [1.1.0b1]
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* Exporter: Fix FBX exported from Unity causing crash when imported in 3ds Max.
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* Export Settings: Fix hang when adding multiple installations of the same version of a 3D application to the dropdown
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**Version**: sprint32
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## [sprint32]
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e.g. a 3 meter cube in Max will export as a 300 cm cube in Unity
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**Version**: sprint31
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## [sprint31]
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*Unity 3ds Max integration: Fix model rotated by 90 degrees along x when importing into Unity
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**Version**: sprint30
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## [sprint30]
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NEW FEATURES
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* Convert to Prefab: Fix so convert to prefab doesn't lose Object references in scripts
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* Export Settings: Fix so MayaLT cannot be selected using "Browse" on Mac
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**Version**: 1.0.0b1
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## [1.0.0b1]
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NEW FEATURES
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* Convert to Prefab: fix particle system component causing convert to fail
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* Fbx Prefab: Properly handle updating Linked Prefab Instances that get nested inside other Prefabs.
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**Version**: sprint26
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## [sprint26]
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* Fbx Prefab: Properly handle updating Linked Prefab Instances that get nested inside other Prefabs.
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**Version**: 0.0.14a
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## [0.0.14a]
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* Convert to Prefab: Rename "Convert to Prefab" to "Convert To Linked Prefab Instance"
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* Fbx Export: fix memory leak with SkinnedMeshRenderer creating a temporary mesh and not destroying it.
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**Version**: 0.0.13a
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## [0.0.13a]
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FIXES
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* Maya Integration Plugin : add Unity icon to Unity menu item
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* Convert to Prefab : Add more unit tests
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**Version**: 0.0.12a
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## [0.0.12a]
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* Maya Integration: remove version number from maya integration folder
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* Maya Integration: module file installed into Maya version independent location
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**Version**: 0.0.11a
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## [0.0.11a]
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* Export Settings: fix export path doesn't refresh if selectable text box selected
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* Convert to Prefab: fix model added to wrong scene if multiple scenes open
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**Version**: 0.0.10a
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## [0.0.10a]
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* FbxPrefab: Don't allow settings to be changed on prefab instance
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* Maya Integration: Fix so review brings Unity window to front on Windows if already open
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**Version**: 0.0.9a
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## [0.0.9a]
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* Auto updater for instanced prefabs
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* FBXSDK C# unitypackage with docs ready for release
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**Version**: 0.0.8a
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## [0.0.8a]
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NEW FEATURES
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* Maya Integration: fix so destructors are always called
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* Export Unit tests: fix so ConvertToValidFilename tests pass on Mac
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**Version**: 0.0.7a
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## [0.0.7a]
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* Convert to Model: Don't reference embedded materials of original model in new model.
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* Convert to Model: If existing filename ends with a number, increment it instead of appending 1 (i.e. Sphere_1 becomes Sphere_2 instead of Sphere_1 1)
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**Version**: 0.0.6a
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## [0.0.6a]
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The plugin creates a Unity menu item with 3 options in the drop down menu: Configure, Review, and Publish.
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The menu options do not yet have any functionality.
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