Skip to content

Commit 6122206

Browse files
authored
Merge pull request #418 from Unity-Technologies/UNI-48540-fix-fbxexporter-validation-suite-errors
UNI-48540 fix FBX Exporter validation suite errors
2 parents d2adbad + 7dcc670 commit 6122206

File tree

1 file changed

+38
-38
lines changed

1 file changed

+38
-38
lines changed

Packages/com.unity.formats.fbx/CHANGELOG.md

Lines changed: 38 additions & 38 deletions
Original file line numberDiff line numberDiff line change
@@ -2,7 +2,7 @@
22

33
RELEASE NOTES
44

5-
**Version**: 1.6.0-preview
5+
## [1.6.0] - 2018-05-29
66

77
NEW FEATURES
88

@@ -12,7 +12,7 @@ FIXES
1212

1313
* Fixed skinned mesh bone update
1414

15-
**Version**: 1.5.0-preview
15+
## [1.5.0]
1616

1717
NEW FEATURES
1818

@@ -25,7 +25,7 @@ FIXES:
2525

2626
* DCC integration plug-ins now work with packman
2727

28-
**Version**: 1.4.0-preview
28+
## [1.4.0]
2929

3030
NEW FEATURES
3131

@@ -38,7 +38,7 @@ FIXES:
3838
* Last frame was sometimes not exported
3939
* FBX export dialog hard to read in Unity Pro's dark theme
4040

41-
**Version**: sprint55
41+
## [sprint55]
4242

4343
NEW FEATURES
4444

@@ -56,13 +56,13 @@ KNOWN ISSUES
5656
When converting an existing FBX file, the fbx filename and fbx export options are ignored (but not greyed out).
5757
When converting an existing prefab, the prefab filename is ignored (but not greyed out)
5858

59-
**Version**: 1.3.0f1
59+
## [1.3.0f1]
6060

6161
NEW FEATURES
6262

6363
* Updated documentation
6464

65-
**Version**: 1.3.0b3
65+
## [1.3.0b3]
6666

6767
NEW FEATURES
6868

@@ -74,7 +74,7 @@ FIXES
7474
* FbxExporter: fix so "Compatible Naming" doesn't modify scene on export
7575
* ConvertToPrefab: warn that hierarchy might change and animations could break when "Compatible Naming" is enabled
7676

77-
**Version**: 1.3.0b2
77+
## [1.3.0b2]
7878

7979
NEW FEATURES
8080

@@ -90,7 +90,7 @@ KNOWN ISSUES
9090

9191
* Cannot export animation only from 3ds Max
9292

93-
**Version**: 1.3.0b1
93+
## [1.3.0b1]
9494

9595
FIXES
9696

@@ -106,7 +106,7 @@ KNOWN ISSUES
106106
* 3DIntegration: fbx containing rig must have file units in cm in order for animation exported from Unity to be properly applied
107107
* ConvertToPrefab: converting model instance that has been modified in the scene won't reexport fbx
108108

109-
**Version**: sprint50
109+
## [sprint50]
110110

111111
NEW FEATURES
112112

@@ -138,7 +138,7 @@ FIXES
138138
* ExportModelUI: restore "Include" setting from "Animation Only" after exporting timeline clip
139139
* FbxExporter: if export unrendered turned off, don't export meshes that have disabled mesh renderers
140140

141-
**Version**: sprint49
141+
## [sprint49]
142142

143143
NEW FEATURES
144144

@@ -165,7 +165,7 @@ KNOWN ISSUES
165165

166166
* Requires Unity 2018.1.0
167167

168-
**Version**: sprint48
168+
## [sprint48]
169169

170170
NEW FEATURES
171171

@@ -181,7 +181,7 @@ FIXES
181181
* FbxExporter: fix so animating spot angle in Unity animates cone angle in Maya (not penumbra)
182182
* MayaIntegration: fix so export set names don't contain invalid chars from filenames (e.g. spaces)
183183

184-
**Version**: sprint47
184+
## [sprint47]
185185

186186
NEW FEATURES
187187

@@ -207,7 +207,7 @@ FIXES
207207
If the object being exported in the scene is an fbx model instance, then create the prefab with the FbxPrefab component,
208208
and attach it to the existing fbx without re-exporting the fbx.
209209

210-
**Version**: sprint46
210+
## [sprint46]
211211

212212
NEW FEATURES
213213

@@ -241,7 +241,7 @@ FIXES
241241
* NameRemapping: fix IndexOutOfRangeException when imported object count doesn't match original object count
242242
* PrefabAutoUpdater: fix so unit tests don't fail if auto update is turned off
243243

244-
**Version**: sprint45
244+
## [sprint45]
245245

246246
NEW FEATURES
247247

@@ -254,15 +254,15 @@ Use GameObject menu or context menu to select "Export Animation Only". Animation
254254
Animation and Animator components. All animation clips will be saved to the same fbx.
255255
The first clip exported will be the default clip from the root Animator or Animation component.
256256

257-
**Version**: 1.3.0a1
257+
## [1.3.0a1]
258258

259259
FIXES
260260
* FbxExporter: fixed so last keyframe is exported
261261
* fix Universal Windows Platform build errors
262262

263263
Error caused by UnityFbxSdk.dll being set as compatible with any platform instead of editor only.
264264

265-
**Version**: sprint43
265+
## [sprint43]
266266

267267
NEW FEATURES
268268
* FbxExporter: Added support for exporting Blendshapes
@@ -271,7 +271,7 @@ FIXES
271271
* FbxExporter: Added unroll filter to support continuous rotations
272272
* FbxExporter: Fixed issue where exported animations always operated at 30 FPS, regardless of what they were originally
273273

274-
**Version**: sprint42
274+
## [sprint42]
275275

276276
NEW FEATURES
277277
* FbxExporter: Added support for exporting SkinnedMeshes with legacy animation
@@ -288,7 +288,7 @@ KNOWN ISSUES
288288
* Animated continuous rotations are not maintained
289289
* Animated rotations with Euler Angles (Quaternion) or Quaternion interpolation are not converted to the correct Euler equivalent.
290290

291-
**Version**: sprint41
291+
## [sprint41]
292292

293293
NEW FEATURES
294294
* Added support for exporting lights
@@ -305,7 +305,7 @@ FIXES
305305
* FbxPrefabAutoUpdater: fixed so RectTransforms update correctly in Unity 2017.3
306306
* ConvertToPrefab: fixed null reference exception when converting missing components
307307

308-
**Version**: 1.2.0b1
308+
## [1.2.0b1]
309309

310310
NEW FEATURES
311311

@@ -327,7 +327,7 @@ A "Run Component Updater" button will appear in the FBX export settings inspecto
327327
Clicking the button will repair all prefabs and scene files serialized as text.
328328
To repair binary files, first convert asset serialization mode to "Force Text" in Editor Settings (Edit->Project Settings->Editor).
329329

330-
**Version**: sprint36
330+
## [sprint36]
331331

332332
NEW FEATURES
333333
*FbxExporter: Don't export visibility
@@ -342,7 +342,7 @@ FIXES
342342
*FbxExportSettings: Fix vendor location environmnet variable pointing to empty folder
343343
*MaxIntegration: Reset export path on new scene
344344

345-
**Version**: sprint35
345+
## [sprint35]
346346

347347
NEW FEATURES
348348

@@ -386,7 +386,7 @@ FIXES
386386
* Export Settings: Fix empty dropdown selection when uninstalling 3D applications
387387
* Convert to Linked Prefab: fix prefab instance name differing from prefab file name when filename is incremented
388388

389-
**Version**: sprint34
389+
## [sprint34]
390390

391391
NEW FEATURES
392392

@@ -414,7 +414,7 @@ FIXES
414414
* Fbx Prefab: Add tooltip to "Source Fbx Asset" field
415415
* Export Settings: Search for 3D applicaitons in multiple vendor locations (e.g. C:/ and D:/ drive)
416416

417-
**Version**: 1.1.0b1
417+
## [1.1.0b1]
418418

419419
NEW FEATURES
420420

@@ -429,7 +429,7 @@ FIXES
429429
* Exporter: Fix FBX exported from Unity causing crash when imported in 3ds Max.
430430
* Export Settings: Fix hang when adding multiple installations of the same version of a 3D application to the dropdown
431431

432-
**Version**: sprint32
432+
## [sprint32]
433433

434434
NEW FEATURES
435435

@@ -446,7 +446,7 @@ FIXES
446446
e.g. a 3 meter cube in Max will export as a 300 cm cube in Unity
447447

448448

449-
**Version**: sprint31
449+
## [sprint31]
450450

451451
NEW FEATURES
452452

@@ -460,7 +460,7 @@ FIXES
460460
*Unity 3ds Max integration: Fix model rotated by 90 degrees along x when importing into Unity
461461

462462

463-
**Version**: sprint30
463+
## [sprint30]
464464

465465
NEW FEATURES
466466

@@ -478,7 +478,7 @@ FIXES
478478
* Convert to Prefab: Fix so convert to prefab doesn't lose Object references in scripts
479479
* Export Settings: Fix so MayaLT cannot be selected using "Browse" on Mac
480480

481-
**Version**: 1.0.0b1
481+
## [1.0.0b1]
482482

483483
NEW FEATURES
484484

@@ -494,7 +494,7 @@ FIXES
494494
* Convert to Prefab: fix particle system component causing convert to fail
495495
* Fbx Prefab: Properly handle updating Linked Prefab Instances that get nested inside other Prefabs.
496496

497-
**Version**: sprint26
497+
## [sprint26]
498498

499499
NEW FEATURES
500500

@@ -504,7 +504,7 @@ FIXES
504504

505505
* Fbx Prefab: Properly handle updating Linked Prefab Instances that get nested inside other Prefabs.
506506

507-
**Version**: 0.0.14a
507+
## [0.0.14a]
508508

509509
NEW FEATURES
510510

@@ -539,7 +539,7 @@ FIXES
539539
* Convert to Prefab: Rename "Convert to Prefab" to "Convert To Linked Prefab Instance"
540540
* Fbx Export: fix memory leak with SkinnedMeshRenderer creating a temporary mesh and not destroying it.
541541

542-
**Version**: 0.0.13a
542+
## [0.0.13a]
543543

544544
FIXES
545545

@@ -551,7 +551,7 @@ FIXES
551551
* Maya Integration Plugin : add Unity icon to Unity menu item
552552
* Convert to Prefab : Add more unit tests
553553

554-
**Version**: 0.0.12a
554+
## [0.0.12a]
555555

556556
NEW FEATURES
557557

@@ -605,7 +605,7 @@ FIXES
605605
* Maya Integration: remove version number from maya integration folder
606606
* Maya Integration: module file installed into Maya version independent location
607607

608-
**Version**: 0.0.11a
608+
## [0.0.11a]
609609

610610
NEW FEATURES
611611

@@ -632,7 +632,7 @@ FIXES
632632
* Export Settings: fix export path doesn't refresh if selectable text box selected
633633
* Convert to Prefab: fix model added to wrong scene if multiple scenes open
634634

635-
**Version**: 0.0.10a
635+
## [0.0.10a]
636636

637637
NEW FEATURES
638638

@@ -666,7 +666,7 @@ FIXES
666666
* FbxPrefab: Don't allow settings to be changed on prefab instance
667667
* Maya Integration: Fix so review brings Unity window to front on Windows if already open
668668

669-
**Version**: 0.0.9a
669+
## [0.0.9a]
670670

671671
* Auto updater for instanced prefabs
672672

@@ -682,7 +682,7 @@ While Unity has the "FbxExporters_TurnTableReview" scene active it will automati
682682

683683
* FBXSDK C# unitypackage with docs ready for release
684684

685-
**Version**: 0.0.8a
685+
## [0.0.8a]
686686

687687
NEW FEATURES
688688

@@ -706,7 +706,7 @@ FIXES
706706
* Maya Integration: fix so destructors are always called
707707
* Export Unit tests: fix so ConvertToValidFilename tests pass on Mac
708708

709-
**Version**: 0.0.7a
709+
## [0.0.7a]
710710

711711
NEW FEATURES
712712

@@ -743,7 +743,7 @@ FIXES
743743
* Convert to Model: Don't reference embedded materials of original model in new model.
744744
* Convert to Model: If existing filename ends with a number, increment it instead of appending 1 (i.e. Sphere_1 becomes Sphere_2 instead of Sphere_1 1)
745745

746-
**Version**: 0.0.6a
746+
## [0.0.6a]
747747

748748
NEW FEATURES
749749

@@ -758,7 +758,7 @@ Headless install option also available through command line.
758758
The plugin creates a Unity menu item with 3 options in the drop down menu: Configure, Review, and Publish.
759759
The menu options do not yet have any functionality.
760760

761-
**Version**: 0.0.5a
761+
## [0.0.5a]
762762

763763
NEW FEATURES
764764

0 commit comments

Comments
 (0)