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|__Export Geometry__| Check this option to export the geometry of the recorded GameObject to FBX, if any. |
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|__File Name__| The filename for the exported FBX. |
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|__Path__| The path to export the FBX to. Can be outside of the Assets folder. |
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|__Take Number__| The take number can be set and used in the filename. It automatically increments after each recording. |
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|__Game Object__| Set the Game Object in the scene to record. |
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|__Recorded Target(s)__| Select which components of the selected GameObject to record. |
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|__Recorded Hierarchy__| Check to record other objects in the hierarchy of the GameObject in addition to the selected GameObject. |
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|__Source__| Transfer the transform animation from this object to the __Destination__ transform. <br/><br/>**NOTES:**<br/> - __Source__ must be an ancestor of __Destination__<br/> - __Source__ may be an ancestor of the selected object. |
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|__Destination__| Which object to transfer the transform animation to.<br/><br/>This object receives the transform animation on objects between __Source__ and __Destination__ as well as the animation on the Source itself. |
Debug.LogWarningFormat("FbxRecorderSettings: Source {0} must be in the same hierarchy as {1}",newValue.name,selectedGO?selectedGO.name:"the selected object");
Debug.LogWarningFormat("FbxRecorderSettings: Destination {0} must be in the same hierarchy as {1}",newValue.name,selectedGO?selectedGO.name:"the selected object");
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